| 17 | #include <logic/ScriptEngine.h> |
| 18 | |
| 19 | Handle::EntityHandle VobTypes::initNPCFromScript(World::WorldInstance& world, Daedalus::GameState::NpcHandle scriptInstance) |
| 20 | { |
| 21 | Handle::EntityHandle e = Vob::constructVob(world); |
| 22 | |
| 23 | Daedalus::GEngineClasses::C_Npc& npc = world.getScriptEngine().getGameState().getNpc(scriptInstance); |
| 24 | |
| 25 | //LogInfo() << "Instance: " << scriptInstance.index; |
| 26 | //LogInfo() << "Creating vob for: " << npc.name[0]; |
| 27 | |
| 28 | // Link the script instance to our entity |
| 29 | ScriptInstanceUserData* userData = new ScriptInstanceUserData; |
| 30 | userData->vobEntity = e; |
| 31 | userData->world = world.getMyHandle(); |
| 32 | |
| 33 | world.getScriptEngine().getGameState().getNpc(scriptInstance).userPtr = userData; |
| 34 | |
| 35 | Components::PositionComponent& pos = world.getEntity<Components::PositionComponent>(e); |
| 36 | pos.m_DrawDistanceFactor = 0.25f; // TODO: Config entry for this... |
| 37 | |
| 38 | // Setup the playercontroller |
| 39 | Components::LogicComponent& logic = world.getEntity<Components::LogicComponent>(e); |
| 40 | logic.m_pLogicController = new Logic::PlayerController(world, e, scriptInstance); |
| 41 | |
| 42 | // Assign a default visual |
| 43 | Vob::VobInformation vob = Vob::asVob(world, e); |
| 44 | Vob::setVisual(vob, "HUM_BODY_NAKED0.MDM"); |
| 45 | |
| 46 | // FIXME: Debug, remove this |
| 47 | Components::BBoxComponent& bbox = world.getEntity<Components::BBoxComponent>(e); |
| 48 | bbox.m_DebugColor = 0; //0xFFFFFFFF; |
| 49 | bbox.m_BBox3D.min = Math::float3(-1, -1, -1); |
| 50 | bbox.m_BBox3D.max = Math::float3(1, 1, 1); |
| 51 | |
| 52 | return e; |
| 53 | } |
| 54 | |
| 55 | Handle::EntityHandle VobTypes::initItemFromScript(World::WorldInstance& world, size_t scriptInstance) |
| 56 | { |
nothing calls this directly
no test coverage detected