| 161 | } |
| 162 | |
| 163 | void AnimHandler::setAnimation(const std::string& animName) |
| 164 | { |
| 165 | if (getActiveAnimationPtr() && getActiveAnimationPtr()->m_Name == animName) |
| 166 | return; |
| 167 | |
| 168 | playAnimation(animName); |
| 169 | |
| 170 | m_LoopActiveAnimation = true; |
| 171 | } |
| 172 | |
| 173 | /** |
| 174 | * @brief Updates the currently playing animations |
nothing calls this directly
no outgoing calls
no test coverage detected