| 5 | import mesh from './mesh.js'; |
| 6 | |
| 7 | export function init(dom, setStr) { |
| 8 | const scene = new THREE.Scene(); |
| 9 | scene.add(mesh); |
| 10 | |
| 11 | const axesHelper = new THREE.AxesHelper(500); |
| 12 | scene.add(axesHelper); |
| 13 | |
| 14 | const directionalLight = new THREE.DirectionalLight(0xffffff); |
| 15 | directionalLight.position.set(500, 400, 300); |
| 16 | scene.add(directionalLight); |
| 17 | |
| 18 | const ambientLight = new THREE.AmbientLight(0xffffff); |
| 19 | scene.add(ambientLight); |
| 20 | |
| 21 | const width = 1000; |
| 22 | const height = window.innerHeight - 80; |
| 23 | |
| 24 | const camera = new THREE.PerspectiveCamera(60, width / height, 1, 10000); |
| 25 | camera.position.set(500, 500, 500); |
| 26 | camera.lookAt(0, 0, 0); |
| 27 | |
| 28 | const renderer = new THREE.WebGLRenderer(); |
| 29 | renderer.setSize(width, height) |
| 30 | |
| 31 | function render() { |
| 32 | renderer.render(scene, camera); |
| 33 | requestAnimationFrame(render); |
| 34 | } |
| 35 | |
| 36 | render(); |
| 37 | |
| 38 | dom.append(renderer.domElement); |
| 39 | |
| 40 | const controls = new OrbitControls(camera, renderer.domElement); |
| 41 | |
| 42 | function changeHorseColor(color) { |
| 43 | const horseBody = scene.getObjectByName('Cylinder'); |
| 44 | if(horseBody) { |
| 45 | horseBody.material.color.set(color); |
| 46 | |
| 47 | setStr(`当前是 ${color} 马`) |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | return { |
| 52 | scene, |
| 53 | camera, |
| 54 | renderer, |
| 55 | changeHorseColor |
| 56 | } |
| 57 | } |