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Functions440 in github.com/Quanwei1992/GAMES101

Methodrasterize_wireframe
01/rasterizer.cpp:184
Methodrasterizer
02/rasterizer.cpp:212
Methodrasterizer
01/rasterizer.cpp:218
Methodrasterizer
03/rasterizer.cpp:366
MethodrecursiveBuild
07/BVH.cpp:28
MethodrecursiveBuild
06/BVH.cpp:28
Methodreflect
Compute reflection direction
07/Material.hpp:16
Methodreflect
Compute reflection direction
07/Scene.hpp:52
Methodreflect
Compute reflection direction
06/Scene.hpp:49
Methodrefract
Compute refraction direction using Snell's law We need to handle with care the two possible situations: - When the ray is inside the object - When
07/Material.hpp:32
Methodrefract
Compute refraction direction using Snell's law We need to handle with care the two possible situations: - When the ray is inside the object - When
07/Scene.hpp:70
Methodrefract
Compute refraction direction using Snell's law We need to handle with care the two possible situations: - When the ray is inside the object - When
06/Scene.hpp:67
Functionrender_thread
07/Renderer.cpp:19
MethodsampleLight
07/Scene.cpp:18
MethodsetColors
03/Triangle.cpp:59
MethodsetNormal
02/Triangle.cpp:27
MethodsetNormal
01/Triangle.cpp:27
MethodsetNormals
03/Triangle.cpp:52
MethodsetTexCoord
02/Triangle.cpp:42
MethodsetTexCoord
01/Triangle.cpp:39
Methodset_pixel
02/rasterizer.cpp:223
Methodset_pixel
01/rasterizer.cpp:229
Methodset_pixel
03/rasterizer.cpp:379
Methodshade
07/Scene.cpp:63
Functiontexture_fragment_shader
03/main.cpp:95
MethodtoVector4
01/Triangle.cpp:44
MethodtoVector4
03/Triangle.cpp:45
MethodtoWorld
07/Material.hpp:74
Methodtrace
07/Scene.cpp:41
Methodtrace
06/Scene.cpp:18
Functionvertex_shader
03/main.cpp:70
Method~Light
07/Light.hpp:13
Method~Light
05/Light.hpp:12
Method~Light
06/Light.hpp:13
Method~Loader
07/OBJ_Loader.hpp:416
Method~Loader
06/OBJ_Loader.hpp:416
Method~Loader
03/OBJ_Loader.h:422
Method~Object
07/Object.hpp:18
Method~Object
05/Object.hpp:18
Method~Object
06/Object.hpp:18
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