* Keep the entire covnex hull instead of eliminating triangles outside * of the PSLG (-c option, default is off). */
| 75 | * of the PSLG (-c option, default is off). |
| 76 | */ |
| 77 | void keep_convex_hull(bool convex_hull) { m_convex_hull = convex_hull; } |
| 78 | bool get_keep_convex_hull() const { return m_convex_hull; } |
| 79 | |
| 80 | /** |