| 95 | using namespace BSPEngineHelper; |
| 96 | |
| 97 | void BSPEngine::compute_union() { |
| 98 | BSPPtr mesh1 = raw_to_bsp(m_vertices_1, m_faces_1); |
| 99 | BSPPtr mesh2 = raw_to_bsp(m_vertices_2, m_faces_2); |
| 100 | BSPPtr result = BSPlib::Bsp::Union(mesh1, mesh2); |
| 101 | bsp_to_raw(result, m_vertices, m_faces); |
| 102 | } |
| 103 | |
| 104 | void BSPEngine::compute_intersection() { |
| 105 | BSPPtr mesh1 = raw_to_bsp(m_vertices_1, m_faces_1); |