MCPcopy Create free account
hub / github.com/ProjectPhysX/FluidX3D / rgba16ToPixel

Function rgba16ToPixel

src/lodepng.cpp:3196–3226  ·  view source on GitHub ↗

put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/

Source from the content-addressed store, hash-verified

3194
3195/*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/
3196static void rgba16ToPixel(unsigned char* out, size_t i,
3197 const LodePNGColorMode* mode,
3198 unsigned short r, unsigned short g, unsigned short b, unsigned short a) {
3199 if(mode->colortype == LCT_GREY) {
3200 unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/
3201 out[i * 2 + 0] = (gray >> 8) & 255;
3202 out[i * 2 + 1] = gray & 255;
3203 } else if(mode->colortype == LCT_RGB) {
3204 out[i * 6 + 0] = (r >> 8) & 255;
3205 out[i * 6 + 1] = r & 255;
3206 out[i * 6 + 2] = (g >> 8) & 255;
3207 out[i * 6 + 3] = g & 255;
3208 out[i * 6 + 4] = (b >> 8) & 255;
3209 out[i * 6 + 5] = b & 255;
3210 } else if(mode->colortype == LCT_GREY_ALPHA) {
3211 unsigned short gray = r; /*((unsigned)r + g + b) / 3u;*/
3212 out[i * 4 + 0] = (gray >> 8) & 255;
3213 out[i * 4 + 1] = gray & 255;
3214 out[i * 4 + 2] = (a >> 8) & 255;
3215 out[i * 4 + 3] = a & 255;
3216 } else if(mode->colortype == LCT_RGBA) {
3217 out[i * 8 + 0] = (r >> 8) & 255;
3218 out[i * 8 + 1] = r & 255;
3219 out[i * 8 + 2] = (g >> 8) & 255;
3220 out[i * 8 + 3] = g & 255;
3221 out[i * 8 + 4] = (b >> 8) & 255;
3222 out[i * 8 + 5] = b & 255;
3223 out[i * 8 + 6] = (a >> 8) & 255;
3224 out[i * 8 + 7] = a & 255;
3225 }
3226}
3227
3228/*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
3229static void getPixelColorRGBA8(unsigned char* r, unsigned char* g,

Callers 1

lodepng_convertFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected