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Method EnterState

Support/NetworkMgr/GameServerStates.cpp:47–224  ·  view source on GitHub ↗

============================================================================== ------------------------------------------------------------------------------ This function is called when a state transition has been detected from the client. This performs all server-side initialization required on a state transition. ==============================================================================

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Callers

nothing calls this directly

Calls 15

SetupProfileListIndexMethod · 0.80
GetGameTypeIDMethod · 0.80
SetMaxPlayersMethod · 0.80
GetMaxPlayerCountMethod · 0.80
SetMapScalingMethod · 0.80
IsMapScalingEnabledMethod · 0.80
IsOnlineMethod · 0.80
GetProfileListIndexMethod · 0.80
GetPlayerIdentifierMethod · 0.80
GetAvatarIDMethod · 0.80
SetClockModeMethod · 0.80
SetClockLimitMethod · 0.80

Tested by

no test coverage detected