if( g_bFrameScaling ) { extern f32 g_Brightness; extern f32 g_Contrast; irect Rect; s32 x = XRes/2-50; s32 y = 50; Rect.Set(x - 4, y, x + 230, y + g_UiMgr->GetLineHeight(font) * 4); draw_Rect( Rect, xcolor(0,0,0,128), FALSE ); // Show resolutions xwstring Text; extern void xbox_GetResolutionText( xwstring&
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