* A thread safe replacement for FMessageLog which can be called from background threads. * It only exposes methods from FMessageLog that we would be able to safely delay, such * as messages. We do not provide any functionality to open error dialogs etc. * At the moment if we detect a message is being queued when not on the game thread we log * it instead of sending to the FMessageLog system.
| 17 | * and marshal them to the GameThread so that they can be displayed as originally intended. |
| 18 | */ |
| 19 | class FTSMessageLog |
| 20 | { |
| 21 | public: |
| 22 | FTSMessageLog() = delete; |
| 23 | FTSMessageLog(const FName& InLogName) |
| 24 | : Log(InLogName) |
| 25 | {} |
| 26 | |
| 27 | FTSMessageLog(FTSMessageLog&&) = default; |
| 28 | FTSMessageLog& operator = (FTSMessageLog&&) = default; |
| 29 | |
| 30 | FTSMessageLog(const FTSMessageLog&) = delete; |
| 31 | FTSMessageLog& operator = (const FTSMessageLog&) = delete; |
| 32 | |
| 33 | ~FTSMessageLog() = default; |
| 34 | |
| 35 | TSharedRef<FTokenizedMessage> Message(EMessageSeverity::Type InSeverity, const FText& InMessage = FText()) |
| 36 | { |
| 37 | if (IsInGameThread()) |
| 38 | { |
| 39 | return Log.Message(InSeverity, InMessage); |
| 40 | } |
| 41 | else |
| 42 | { |
| 43 | TSharedRef<FTokenizedMessage> Message = FTokenizedMessage::Create(InSeverity, InMessage); |
| 44 | UE_LOG(LogSourceControl, Display, TEXT("%s"), *Message->ToText().ToString()); |
| 45 | |
| 46 | return Message; |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | TSharedRef<FTokenizedMessage> Error(const FText& InMessage = FText()) |
| 51 | { |
| 52 | if (IsInGameThread()) |
| 53 | { |
| 54 | return Log.Error(InMessage); |
| 55 | } |
| 56 | else |
| 57 | { |
| 58 | TSharedRef<FTokenizedMessage> Message = FTokenizedMessage::Create(EMessageSeverity::Error, InMessage); |
| 59 | UE_LOG(LogSourceControl, Error, TEXT("%s"), *Message->ToText().ToString()); |
| 60 | |
| 61 | return Message; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | TSharedRef<FTokenizedMessage> PerformanceWarning(const FText& InMessage = FText()) |
| 66 | { |
| 67 | if (IsInGameThread()) |
| 68 | { |
| 69 | return Log.PerformanceWarning(InMessage); |
| 70 | } |
| 71 | else |
| 72 | { |
| 73 | TSharedRef<FTokenizedMessage> Message = FTokenizedMessage::Create(EMessageSeverity::PerformanceWarning, InMessage); |
| 74 | UE_LOG(LogSourceControl, Warning, TEXT("%s"), *Message->ToText().ToString()); |
| 75 | |
| 76 | return Message; |
no outgoing calls
no test coverage detected