| 20 | { |
| 21 | |
| 22 | RecursiveBisection::RecursiveBisection(BisectionGraph &bisection_graph_, |
| 23 | const std::size_t maximum_cell_size, |
| 24 | const double balance, |
| 25 | const double boundary_factor, |
| 26 | const std::size_t num_optimizing_cuts, |
| 27 | const std::size_t small_component_size) |
| 28 | : bisection_graph(bisection_graph_), internal_state(bisection_graph_) |
| 29 | { |
| 30 | auto components = internal_state.PrePartitionWithSCC(small_component_size); |
| 31 | BOOST_ASSERT(!components.empty()); |
| 32 | |
| 33 | // Parallelize recursive bisection trees. Root cut happens serially (well, this is a lie: |
| 34 | // since we handle big components in parallel, too. But we don't know this and |
| 35 | // don't have to. TBB's scheduler handles nested parallelism just fine). |
| 36 | // |
| 37 | // [ | ] |
| 38 | // / \ root cut |
| 39 | // [ | ] [ | ] |
| 40 | // / \ / \ descend, do cuts in parallel |
| 41 | // |
| 42 | // https://www.threadingbuildingblocks.org/docs/help/index.htm#reference/algorithms/parallel_do_func.html |
| 43 | |
| 44 | struct TreeNode |
| 45 | { |
| 46 | BisectionGraphView graph; |
| 47 | std::uint64_t depth; |
| 48 | }; |
| 49 | |
| 50 | // Build a recursive bisection tree for all big components independently in parallel. |
| 51 | // Last GraphView is all small components: skip for bisection. |
| 52 | auto first = begin(components); |
| 53 | auto last = end(components) - 1; |
| 54 | |
| 55 | // We construct the trees on the fly: the root node is the entry point. |
| 56 | // All tree branches depend on the actual cut and will be generated while descending. |
| 57 | std::vector<TreeNode> forest; |
| 58 | forest.reserve(last - first); |
| 59 | |
| 60 | std::transform(first, |
| 61 | last, |
| 62 | std::back_inserter(forest), |
| 63 | [this](auto graph) |
| 64 | { return TreeNode{std::move(graph), internal_state.SCCDepth()}; }); |
| 65 | |
| 66 | using Feeder = tbb::feeder<TreeNode>; |
| 67 | |
| 68 | TIMER_START(bisection); |
| 69 | |
| 70 | // Bisect graph into two parts. Get partition point and recurse left and right in parallel. |
| 71 | tbb::parallel_for_each( |
| 72 | begin(forest), |
| 73 | end(forest), |
| 74 | [&](const TreeNode &node, Feeder &feeder) |
| 75 | { |
| 76 | const auto cut = |
| 77 | computeInertialFlowCut(node.graph, num_optimizing_cuts, balance, boundary_factor); |
| 78 | const auto center = internal_state.ApplyBisection( |
| 79 | node.graph.Begin(), node.graph.End(), node.depth, cut.flags); |
nothing calls this directly
no test coverage detected