| 42 | } |
| 43 | |
| 44 | std::optional<RayIntersectionResult> BulletSystem::intersectRay(const Vector3 &start, const Vector3 &end, int collisionFilterMask) const |
| 45 | { |
| 46 | return mWorld->intersectRay(start, end, collisionFilterMask); |
| 47 | } |
| 48 | |
| 49 | void BulletSystem::performSubStep() |
| 50 | { |
nothing calls this directly
no outgoing calls
no test coverage detected