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hub / github.com/Prograda/Skybolt / intersectRay

Method intersectRay

src/Skybolt/SkyboltEnginePlugins/Bullet/BulletSystem.cpp:44–47  ·  view source on GitHub ↗

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42}
43
44std::optional<RayIntersectionResult> BulletSystem::intersectRay(const Vector3 &start, const Vector3 &end, int collisionFilterMask) const
45{
46 return mWorld->intersectRay(start, end, collisionFilterMask);
47}
48
49void BulletSystem::performSubStep()
50{

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