| 75 | } |
| 76 | |
| 77 | static void drawVee(VisHud& hud, const glm::vec2& position) |
| 78 | { |
| 79 | double halfWidth = 0.02; |
| 80 | double height = 0.02; |
| 81 | hud.drawLine(position + glm::vec2(-halfWidth * 2, 0), position + glm::vec2(-halfWidth, 0)); |
| 82 | hud.drawLine(position + glm::vec2(-halfWidth, 0), position + glm::vec2(0, -height)); |
| 83 | hud.drawLine(position + glm::vec2(halfWidth, 0), position + glm::vec2(0, -height)); |
| 84 | hud.drawLine(position + glm::vec2(halfWidth * 2, 0), position + glm::vec2(halfWidth, 0)); |
| 85 | } |
| 86 | |
| 87 | static void drawPlus(VisHud& hud, const glm::vec2& position, float size) |
| 88 | { |