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github.com/Prograda/Skybolt
/ functions
Functions
2,569 in github.com/Prograda/Skybolt
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Functions
2,569
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Types & classes
900
Method
advanceSimTime
src/Skybolt/SkyboltSim/Components/ParticleSystemComponent.cpp:19
Method
advanceSimTime
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:45
Method
advanceSimTime
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletSystem.cpp:39
Method
advanceTime
src/Skybolt/SkyboltEngine/TimeSource.cpp:58
Method
advanceTimeByDynamicsSubSteps
src/Skybolt/SkyboltSim/System/SimStepper.cpp:58
Method
advanceWallTime
src/Skybolt/SkyboltEngine/CameraInputSystem.cpp:62
Method
advanceWallTime
src/Skybolt/SkyboltEngine/Input/InputSystem.cpp:21
Method
advanceWallTime
src/Skybolt/SkyboltSim/Components/CameraControllerComponent.cpp:35
Method
advanceWallTime
src/Skybolt/SkyboltSim/System/EntitySystem.cpp:29
Method
advaniceTimeByNonDynamicsStep
src/Skybolt/SkyboltSim/System/SimStepper.cpp:91
Method
allocateAlignedComplexType
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:26
Method
apply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:30
Method
apply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:64
Method
apply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:136
Method
applyCentralForce
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:147
Method
applyForce
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:161
Method
applyTorque
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:175
Method
applyVisibility
src/Skybolt/SkyboltEngine/SimVisBinding/SimVisObjectsReflector.h:53
Method
asyncCreatePage
src/Skybolt/SkyboltVis/Renderable/Forest/PagedForest.cpp:179
Function
attachCameraToWindowWithEngine
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:159
Method
build
(self)
Conan/Recipes/skybolt-widgets/conanfile.py:51
Method
build
(self)
Conan/Recipes/mufft/conanfile.py:32
Method
build
(self)
Conan/Recipes/skybolt-reflect/conanfile.py:43
Method
build
(self)
Conan/Recipes/openscenegraph-mr/all/conanfile.py:302
Method
build
(self)
Conan/Recipes/openscenegraph-mr/all/test_package/conanfile.py:9
Method
calcAtmosphericDensity
src/Skybolt/SkyboltVis/Scene.cpp:106
Function
calcAtmosphericScattering
Assets/Core/Shaders/AtmosphericScatteringWithClouds.h:23
Function
calcBlinnPhongSpecular
Assets/Core/Shaders/Brdfs/BlinnPhong.h:12
Method
calcBruenton
Bruneton's wave spectrum is from "A unified directional spectrum for long and short wind-driven waves" by T. Elfouhaily, B. Chapron, K. Katsaros, D. V
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:163
Function
calcClipSpaceWFromLogZNdc
Inverse of calcLogZNdc
Assets/Core/Shaders/DepthPrecision.h:24
Function
calcCloudDensityHull
Assets/Core/Shaders/Clouds.h:84
Method
calcControlPoint
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:65
Method
calcControlPointLeft
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:55
Method
calcControlPointRight
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:60
Method
calcDispersion
Model the periodic dispersion relation, Section 3.2
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:81
Method
calcDragForce
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:104
Function
calcFarDepthClampedZ
Clamp z to keep vertex within far-plane of frustum, which effectivly disables far plane clipping. This is an alternative to glEnable(GL_DEPTH_CLAMP) i
Assets/Core/Shaders/DepthClamp.h:12
Function
calcGgxV
Exact Schlick-smith V calculation. This is the visibility term, i.e the masking term (G) divided by the projected area. This does not incldue the divi
Assets/Core/Shaders/Brdfs/Ggx.h:35
Function
calcGroundIrradiance
Assets/Core/Shaders/GroundIrradiance.h:16
Function
calcHackFresnel
Fresnel from https://www.shadertoy.com/view/Ms2SD1 TODO: determine if this is a good cheep approximation or not
Assets/Core/Shaders/Ocean.h:42
Method
calcHt0
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:250
Function
calcLambertSkyLight
Assets/Core/Shaders/Brdfs/Lambert.h:16
Function
calcMaxWaveHeight
Calculates the maximum wave height based on trough to crest
src/Skybolt/SkyboltEnginePlugins/FftOceanTests/FftOceanGeneratorTest.cpp:55
Method
calcMoment
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:112
Function
calcNyquistWavelength
src/Skybolt/SkyboltEnginePlugins/FftOcean/WaveSpectrumWindow.h:22
Method
calcOceanAltitude
src/Skybolt/SkyboltSim/OceanSurfaceSampler.h:23
Method
calcOceanNormalNed
src/Skybolt/SkyboltSim/OceanSurfaceSampler.h:28
Function
calcOrenNayerDirectionalLight
Oren Nayer approximation from 'Beyond a Simple Physically Based Blinn-Phong Model in Real-Time' by Yoshiharu Gotanda. https://blog.selfshadow.com/publ
Assets/Core/Shaders/Brdfs/OrenNayer.h:13
Method
calcParentAttachmentPointPose
src/Skybolt/SkyboltSim/Components/AttacherComponent.cpp:106
Method
calcPhillips
Phillips Spectrum modulated by wind speed and direction Section 3.3, equation 23
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:92
Method
calcPlanetSurfaceDrop
src/Skybolt/SkyboltVis/LlaToNedConverter.cpp:46
Function
calcSchlickFresnel
Schlick fresnel model
Assets/Core/Shaders/Ocean.h:34
Function
calcSignificantWaveHeightForWindSpeed
src/Skybolt/SkyboltEnginePlugins/FftOceanTests/FftOceanGeneratorTest.cpp:100
Method
calcTrimmedAngleOfAttack
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:143
Function
calcWakeMask
Assets/Core/Shaders/Wake.h:167
Method
calcWeight
src/Skybolt/SkyboltCommon/WeightAveragedBuffer.h:38
Method
calcWindSpeedFromMaxWaveHeight
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.h:57
Method
calcWindVelocity
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanWaveHeightTextureGenerator.h:172
Function
calcWrappedNoiseCoord
Assets/Core/Shaders/GlobalUniforms.h:17
Method
calculateBladeElementLift
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:113
Function
calculateCascadeBoundingDistances
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:36
Method
calculateCascadeShadowMatrixModifier
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:155
Method
calculateCascadeToCascadeTransform
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:115
Method
calculateInducedVelocity
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:86
Method
calculateLift
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:129
Method
calculateMinimalEnclosingSphere
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:131
Method
calculateParticleVelocityRelEmitter
src/Skybolt/SkyboltSim/Particles/ParticleSystem.cpp:70
Method
callback_thread
src/Skybolt/SkyboltVis/Shader/ThirdParty/FileWatch.h:513
Method
cancelAllLoadingTiles
src/Skybolt/SkyboltVis/Renderable/Forest/PagedForest.cpp:225
Method
cartesianNeToLatLon
src/Skybolt/SkyboltVis/LlaToNedConverter.cpp:41
Method
castRay
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletWheelsComponent.cpp:53
Method
center
src/Skybolt/SkyboltCommon/Math/Box3.h:28
Function
checker
From https://www.geeks3d.com/hacklab/20190225/demo-checkerboard-in-glsl/
Assets/Core/Shaders/Util/Checker.h:11
Method
clampXToHeadingRange
src/Skybolt/AircraftHud/HeadingRibbonModel.cpp:98
Method
closeEvent
src/SkyboltExamples/ScenarioViewerApp/MainWindow.cpp:29
Function
componentCount
src/Skybolt/SkyboltVis/OsgMathHelpers.h:17
Method
componentEdited
src/Skybolt/SkyboltEngineQt/Widgets/SkyboltEditorWidgets.cpp:43
Method
computeBound
src/Skybolt/SkyboltVis/OsgGeometryHelpers.h:19
Function
concatenate
src/Skybolt/SkyboltCommon/VectorUtility.h:80
Method
config_options
(self)
Conan/Recipes/openscenegraph-mr/all/conanfile.py:90
Method
configureShadowReceiverStateSet
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:163
Function
connectObservableValue
src/Skybolt/SkyboltCommon/ObservableValue.h:43
Method
consume
src/Skybolt/SkyboltEngineQt/Widgets/ErrorLogModelUtil.cpp:27
Method
contains
src/Skybolt/SkyboltCommon/Range.h:75
Method
convert_wstring
src/Skybolt/SkyboltVis/Shader/ThirdParty/FileWatch.h:328
Method
create
src/Skybolt/SkyboltEngine/ComponentFactory.h:47
Method
create
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanPlugin.cpp:23
Method
createBillboardForest
src/Skybolt/SkyboltVis/Renderable/Forest/GpuForest.cpp:201
Function
createBulletPlugin
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletPlugin.cpp:214
Method
createCamera
src/Skybolt/SkyboltVis/TextureGenerator/TextureGeneratorCameraFactory.cpp:31
Function
createCloudTexture
src/Skybolt/SkyboltEngine/EntityFactory.cpp:401
Method
createDefaultNewScenarioEntities
src/SkyboltExamples/ScenarioViewerApp/ScenarioWorkspace.cpp:100
Function
createDefaultTile
src/Skybolt/SkyboltCommon/Math/QuadTree.h:61
Function
createEnginePlugin
src/Skybolt/SkyboltEnginePlugins/Python/PythonPlugin.cpp:85
Function
createEngineRoot
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:79
Function
createEngineRootWithDefaults
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:75
Method
createEntityFromJson
src/Skybolt/SkyboltEngine/EntityFactory.cpp:607
Function
createFftOceanPlugin
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanPlugin.cpp:54
Function
createForcesVisBinding
src/Skybolt/SkyboltEngine/SimVisBinding/ForcesVisBinding.cpp:68
Method
createForestTile
src/Skybolt/SkyboltVis/Renderable/Forest/GpuForest.cpp:141
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