MCPcopy Create free account

hub / github.com/Prograda/Skybolt / functions

Functions2,569 in github.com/Prograda/Skybolt

MethodadvanceSimTime
src/Skybolt/SkyboltSim/Components/ParticleSystemComponent.cpp:19
MethodadvanceSimTime
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:45
MethodadvanceSimTime
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletSystem.cpp:39
MethodadvanceTime
src/Skybolt/SkyboltEngine/TimeSource.cpp:58
MethodadvanceTimeByDynamicsSubSteps
src/Skybolt/SkyboltSim/System/SimStepper.cpp:58
MethodadvanceWallTime
src/Skybolt/SkyboltEngine/CameraInputSystem.cpp:62
MethodadvanceWallTime
src/Skybolt/SkyboltEngine/Input/InputSystem.cpp:21
MethodadvanceWallTime
src/Skybolt/SkyboltSim/Components/CameraControllerComponent.cpp:35
MethodadvanceWallTime
src/Skybolt/SkyboltSim/System/EntitySystem.cpp:29
MethodadvaniceTimeByNonDynamicsStep
src/Skybolt/SkyboltSim/System/SimStepper.cpp:91
MethodallocateAlignedComplexType
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:26
Methodapply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:30
Methodapply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:64
Methodapply
src/Skybolt/SkyboltVis/Renderable/Model/ModelFactory.cpp:136
MethodapplyCentralForce
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:147
MethodapplyForce
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:161
MethodapplyTorque
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletDynamicBodyComponent.cpp:175
MethodapplyVisibility
src/Skybolt/SkyboltEngine/SimVisBinding/SimVisObjectsReflector.h:53
MethodasyncCreatePage
src/Skybolt/SkyboltVis/Renderable/Forest/PagedForest.cpp:179
FunctionattachCameraToWindowWithEngine
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:159
Methodbuild
(self)
Conan/Recipes/skybolt-widgets/conanfile.py:51
Methodbuild
(self)
Conan/Recipes/mufft/conanfile.py:32
Methodbuild
(self)
Conan/Recipes/skybolt-reflect/conanfile.py:43
Methodbuild
(self)
Conan/Recipes/openscenegraph-mr/all/conanfile.py:302
Methodbuild
(self)
Conan/Recipes/openscenegraph-mr/all/test_package/conanfile.py:9
MethodcalcAtmosphericDensity
src/Skybolt/SkyboltVis/Scene.cpp:106
FunctioncalcAtmosphericScattering
Assets/Core/Shaders/AtmosphericScatteringWithClouds.h:23
FunctioncalcBlinnPhongSpecular
Assets/Core/Shaders/Brdfs/BlinnPhong.h:12
MethodcalcBruenton
Bruneton's wave spectrum is from "A unified directional spectrum for long and short wind-driven waves" by T. Elfouhaily, B. Chapron, K. Katsaros, D. V
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:163
FunctioncalcClipSpaceWFromLogZNdc
Inverse of calcLogZNdc
Assets/Core/Shaders/DepthPrecision.h:24
FunctioncalcCloudDensityHull
Assets/Core/Shaders/Clouds.h:84
MethodcalcControlPoint
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:65
MethodcalcControlPointLeft
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:55
MethodcalcControlPointRight
src/Skybolt/SkyboltEngine/Sequence/Interpolator/CubicBSplineInterpolator.h:60
MethodcalcDispersion
Model the periodic dispersion relation, Section 3.2
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:81
MethodcalcDragForce
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:104
FunctioncalcFarDepthClampedZ
Clamp z to keep vertex within far-plane of frustum, which effectivly disables far plane clipping. This is an alternative to glEnable(GL_DEPTH_CLAMP) i
Assets/Core/Shaders/DepthClamp.h:12
FunctioncalcGgxV
Exact Schlick-smith V calculation. This is the visibility term, i.e the masking term (G) divided by the projected area. This does not incldue the divi
Assets/Core/Shaders/Brdfs/Ggx.h:35
FunctioncalcGroundIrradiance
Assets/Core/Shaders/GroundIrradiance.h:16
FunctioncalcHackFresnel
Fresnel from https://www.shadertoy.com/view/Ms2SD1 TODO: determine if this is a good cheep approximation or not
Assets/Core/Shaders/Ocean.h:42
MethodcalcHt0
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:250
FunctioncalcLambertSkyLight
Assets/Core/Shaders/Brdfs/Lambert.h:16
FunctioncalcMaxWaveHeight
Calculates the maximum wave height based on trough to crest
src/Skybolt/SkyboltEnginePlugins/FftOceanTests/FftOceanGeneratorTest.cpp:55
MethodcalcMoment
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:112
FunctioncalcNyquistWavelength
src/Skybolt/SkyboltEnginePlugins/FftOcean/WaveSpectrumWindow.h:22
MethodcalcOceanAltitude
src/Skybolt/SkyboltSim/OceanSurfaceSampler.h:23
MethodcalcOceanNormalNed
src/Skybolt/SkyboltSim/OceanSurfaceSampler.h:28
FunctioncalcOrenNayerDirectionalLight
Oren Nayer approximation from 'Beyond a Simple Physically Based Blinn-Phong Model in Real-Time' by Yoshiharu Gotanda. https://blog.selfshadow.com/publ
Assets/Core/Shaders/Brdfs/OrenNayer.h:13
MethodcalcParentAttachmentPointPose
src/Skybolt/SkyboltSim/Components/AttacherComponent.cpp:106
MethodcalcPhillips
Phillips Spectrum modulated by wind speed and direction Section 3.3, equation 23
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.cpp:92
MethodcalcPlanetSurfaceDrop
src/Skybolt/SkyboltVis/LlaToNedConverter.cpp:46
FunctioncalcSchlickFresnel
Schlick fresnel model
Assets/Core/Shaders/Ocean.h:34
FunctioncalcSignificantWaveHeightForWindSpeed
src/Skybolt/SkyboltEnginePlugins/FftOceanTests/FftOceanGeneratorTest.cpp:100
MethodcalcTrimmedAngleOfAttack
src/Skybolt/SkyboltSim/Components/FuselageComponent.cpp:143
FunctioncalcWakeMask
Assets/Core/Shaders/Wake.h:167
MethodcalcWeight
src/Skybolt/SkyboltCommon/WeightAveragedBuffer.h:38
MethodcalcWindSpeedFromMaxWaveHeight
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanGenerator.h:57
MethodcalcWindVelocity
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanWaveHeightTextureGenerator.h:172
FunctioncalcWrappedNoiseCoord
Assets/Core/Shaders/GlobalUniforms.h:17
MethodcalculateBladeElementLift
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:113
FunctioncalculateCascadeBoundingDistances
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:36
MethodcalculateCascadeShadowMatrixModifier
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:155
MethodcalculateCascadeToCascadeTransform
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:115
MethodcalculateInducedVelocity
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:86
MethodcalculateLift
src/Skybolt/SkyboltSim/Components/MainRotorComponent.cpp:129
MethodcalculateMinimalEnclosingSphere
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:131
MethodcalculateParticleVelocityRelEmitter
src/Skybolt/SkyboltSim/Particles/ParticleSystem.cpp:70
Methodcallback_thread
src/Skybolt/SkyboltVis/Shader/ThirdParty/FileWatch.h:513
MethodcancelAllLoadingTiles
src/Skybolt/SkyboltVis/Renderable/Forest/PagedForest.cpp:225
MethodcartesianNeToLatLon
src/Skybolt/SkyboltVis/LlaToNedConverter.cpp:41
MethodcastRay
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletWheelsComponent.cpp:53
Methodcenter
src/Skybolt/SkyboltCommon/Math/Box3.h:28
Functionchecker
From https://www.geeks3d.com/hacklab/20190225/demo-checkerboard-in-glsl/
Assets/Core/Shaders/Util/Checker.h:11
MethodclampXToHeadingRange
src/Skybolt/AircraftHud/HeadingRibbonModel.cpp:98
MethodcloseEvent
src/SkyboltExamples/ScenarioViewerApp/MainWindow.cpp:29
FunctioncomponentCount
src/Skybolt/SkyboltVis/OsgMathHelpers.h:17
MethodcomponentEdited
src/Skybolt/SkyboltEngineQt/Widgets/SkyboltEditorWidgets.cpp:43
MethodcomputeBound
src/Skybolt/SkyboltVis/OsgGeometryHelpers.h:19
Functionconcatenate
src/Skybolt/SkyboltCommon/VectorUtility.h:80
Methodconfig_options
(self)
Conan/Recipes/openscenegraph-mr/all/conanfile.py:90
MethodconfigureShadowReceiverStateSet
src/Skybolt/SkyboltVis/Shadow/CascadedShadowMapGenerator.cpp:163
FunctionconnectObservableValue
src/Skybolt/SkyboltCommon/ObservableValue.h:43
Methodconsume
src/Skybolt/SkyboltEngineQt/Widgets/ErrorLogModelUtil.cpp:27
Methodcontains
src/Skybolt/SkyboltCommon/Range.h:75
Methodconvert_wstring
src/Skybolt/SkyboltVis/Shader/ThirdParty/FileWatch.h:328
Methodcreate
src/Skybolt/SkyboltEngine/ComponentFactory.h:47
Methodcreate
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanPlugin.cpp:23
MethodcreateBillboardForest
src/Skybolt/SkyboltVis/Renderable/Forest/GpuForest.cpp:201
FunctioncreateBulletPlugin
src/Skybolt/SkyboltEnginePlugins/Bullet/BulletPlugin.cpp:214
MethodcreateCamera
src/Skybolt/SkyboltVis/TextureGenerator/TextureGeneratorCameraFactory.cpp:31
FunctioncreateCloudTexture
src/Skybolt/SkyboltEngine/EntityFactory.cpp:401
MethodcreateDefaultNewScenarioEntities
src/SkyboltExamples/ScenarioViewerApp/ScenarioWorkspace.cpp:100
FunctioncreateDefaultTile
src/Skybolt/SkyboltCommon/Math/QuadTree.h:61
FunctioncreateEnginePlugin
src/Skybolt/SkyboltEnginePlugins/Python/PythonPlugin.cpp:85
FunctioncreateEngineRoot
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:79
FunctioncreateEngineRootWithDefaults
src/Skybolt/SkyboltPythonBindings/PythonBindings.cpp:75
MethodcreateEntityFromJson
src/Skybolt/SkyboltEngine/EntityFactory.cpp:607
FunctioncreateFftOceanPlugin
src/Skybolt/SkyboltEnginePlugins/FftOcean/FftOceanPlugin.cpp:54
FunctioncreateForcesVisBinding
src/Skybolt/SkyboltEngine/SimVisBinding/ForcesVisBinding.cpp:68
MethodcreateForestTile
src/Skybolt/SkyboltVis/Renderable/Forest/GpuForest.cpp:141
← previousnext →1,601–1,700 of 2,569, ranked by callers