Method to create fourth board from scratch. @param is_loaded True if the board is loaded from a file.
(boolean is_loaded)
| 361 | * @param is_loaded True if the board is loaded from a file. |
| 362 | */ |
| 363 | public void Board4(boolean is_loaded){ |
| 364 | reset_screen(); |
| 365 | grid = new GridLayout(10, 7, 2, 2); |
| 366 | setLayout(grid); |
| 367 | boardType = 4; |
| 368 | score = -1; |
| 369 | moves.clear(); |
| 370 | |
| 371 | //Fill the board if it was not loaded from a file. |
| 372 | if (!is_loaded){ |
| 373 | board = new JButton[7][7]; |
| 374 | for (int i = 0; i < 7; ++i){ |
| 375 | for (int j = 0; j < 7; ++j){ |
| 376 | board[i][j] = new JButton(); |
| 377 | if ( (i==0||i==1||i==5||i==6) && (j!=2&&j!=3&&j!=4) ) |
| 378 | board[i][j].setBackground(Color.WHITE); |
| 379 | else board[i][j].setBackground(Color.BLACK); |
| 380 | } |
| 381 | } |
| 382 | board[3][3].setBackground(Color.GRAY); |
| 383 | } |
| 384 | |
| 385 | //Adding cells to frame. |
| 386 | addBoard(); |
| 387 | |
| 388 | //Adding game buttons to frame. |
| 389 | add(reset); add(load); add(save); add(undo); add(pegNumber); add(emptyCells); add(pegsOut); |
| 390 | add(new JLabel()); add(new JLabel()); |
| 391 | add (auto); |
| 392 | add(new JLabel()); |
| 393 | add(autoAll); |
| 394 | add(new JLabel()); add(new JLabel()); |
| 395 | |
| 396 | //Adding radio buttons to frame. |
| 397 | add(type1);add(type2);add(type3);add(type4);add(type5);add(type6); |
| 398 | addingListenersType(); |
| 399 | } |
| 400 | |
| 401 | /** |
| 402 | * Method to create fifth board from scratch. |
nothing calls this directly
no test coverage detected