Method to create third board from scratch. @param is_loaded True if the board is loaded from a file.
(boolean is_loaded)
| 313 | * @param is_loaded True if the board is loaded from a file. |
| 314 | */ |
| 315 | public void Board3(boolean is_loaded){ |
| 316 | reset_screen(); |
| 317 | grid = new GridLayout(11, 8, 2, 2); |
| 318 | setLayout(grid); |
| 319 | boardType=3; |
| 320 | score = -1; |
| 321 | moves.clear(); |
| 322 | |
| 323 | //Fill the board if it was not loaded from a file. |
| 324 | if (!is_loaded){ |
| 325 | board = new JButton[8][8]; |
| 326 | for (int i = 0; i < 8; ++i){ |
| 327 | for (int j = 0; j < 8; ++j){ |
| 328 | board[i][j] = new JButton(); |
| 329 | if ( (i==0||i==1||i==2||i==6||i==7) && |
| 330 | (j!=2&&j!=3&&j!=4) ) |
| 331 | board[i][j].setBackground(Color.WHITE); |
| 332 | else board[i][j].setBackground(Color.BLACK); |
| 333 | } |
| 334 | } |
| 335 | board[4][3].setBackground(Color.GRAY); |
| 336 | } |
| 337 | |
| 338 | //Adding cells to frame. |
| 339 | addBoard(); |
| 340 | |
| 341 | //Adding game buttons to frame. |
| 342 | add(reset); |
| 343 | add(load); |
| 344 | add(save); |
| 345 | add(undo); |
| 346 | add(pegNumber); |
| 347 | add(emptyCells); |
| 348 | add(pegsOut); |
| 349 | add (auto); |
| 350 | add(new JLabel());add(new JLabel());add(new JLabel()); |
| 351 | add(autoAll); |
| 352 | add(new JLabel());add(new JLabel());add(new JLabel());add(new JLabel()); |
| 353 | |
| 354 | //Adding radio buttons to frame. |
| 355 | add(new JLabel()); add(type1);add(type2);add(type3);add(type4);add(type5);add(type6); add(new JLabel()); |
| 356 | addingListenersType(); |
| 357 | } |
| 358 | |
| 359 | /** |
| 360 | * Method to create fourth board from scratch. |
nothing calls this directly
no test coverage detected