| 89 | } |
| 90 | |
| 91 | std::vector<CameraPose> p6lp_wrapper(const std::vector<Eigen::Vector3d> &l, const std::vector<Eigen::Vector3d> &X) { |
| 92 | std::vector<CameraPose> output; |
| 93 | p6lp(l, X, &output); |
| 94 | return output; |
| 95 | } |
| 96 | |
| 97 | std::vector<CameraPose> p5lp_radial_wrapper(const std::vector<Eigen::Vector3d> &l, |
| 98 | const std::vector<Eigen::Vector3d> &X) { |