| 118 | } |
| 119 | |
| 120 | std::vector<CameraPose> p3ll_wrapper(const std::vector<Eigen::Vector3d> &l, const std::vector<Eigen::Vector3d> &X, |
| 121 | const std::vector<Eigen::Vector3d> &V) { |
| 122 | std::vector<CameraPose> output; |
| 123 | p3ll(l, X, V, &output); |
| 124 | return output; |
| 125 | } |
| 126 | |
| 127 | std::vector<CameraPose> up2p_wrapper(const std::vector<Eigen::Vector3d> &x, const std::vector<Eigen::Vector3d> &X) { |
| 128 | std::vector<CameraPose> output; |