| 84 | # |
| 85 | # Inventory Components |
| 86 | class Player(_BaseInventoryComponent): |
| 87 | TYPE = 'player_stats' |
| 88 | |
| 89 | def __init__(self, bot): |
| 90 | self.bot = bot |
| 91 | self._exp = None |
| 92 | self._level = None |
| 93 | self.next_level_xp = None |
| 94 | self.pokemons_captured = None |
| 95 | self.poke_stop_visits = None |
| 96 | self.player_stats = None |
| 97 | super(_BaseInventoryComponent, self).__init__() |
| 98 | |
| 99 | @property |
| 100 | def level(self): |
| 101 | return self._level |
| 102 | |
| 103 | @level.setter |
| 104 | def level(self, value): |
| 105 | self._level = value |
| 106 | |
| 107 | @property |
| 108 | def exp(self): |
| 109 | return self._exp |
| 110 | |
| 111 | @exp.setter |
| 112 | def exp(self, value): |
| 113 | # if new exp is larger than or equal to next_level_xp |
| 114 | if value >= self.next_level_xp: |
| 115 | self.level = self._level + 1 |
| 116 | # increase next_level_xp to a big amount |
| 117 | # will be fix on the next heartbeat |
| 118 | self.next_level_xp += 10000000 |
| 119 | |
| 120 | self._exp = value |
| 121 | |
| 122 | def refresh(self,inventory): |
| 123 | self.player_stats = self.retrieve_data(inventory) |
| 124 | |
| 125 | def parse(self, item): |
| 126 | if not item: |
| 127 | item = {} |
| 128 | |
| 129 | self.next_level_xp = item.get('next_level_xp', 0) |
| 130 | self.exp = item.get('experience', 0) |
| 131 | self.level = item.get('level', 0) |
| 132 | self.pokemons_captured = item.get('pokemons_captured', 0) |
| 133 | self.poke_stop_visits = item.get('poke_stop_visits', 0) |
| 134 | |
| 135 | def retrieve_data(self, inventory): |
| 136 | ret = {} |
| 137 | for item in inventory: |
| 138 | data = item['inventory_item_data'] |
| 139 | if self.TYPE in data: |
| 140 | item = data[self.TYPE] |
| 141 | ret = item |
| 142 | self.parse(item) |
| 143 | |