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Function visualize

tools/obj_rec_ransac_hash_table.cpp:162–227  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

160//===========================================================================================================================================
161
162void
163visualize (const ModelLibrary::HashTable& hash_table)
164{
165 PCLVisualizer vis;
166 vis.setBackgroundColor (0.1, 0.1, 0.1);
167
168 const ModelLibrary::HashTableCell* cells = hash_table.getVoxels ();
169 std::size_t max_num_entries = 0;
170 int id3[3], num_cells = hash_table.getNumberOfVoxels ();
171 float half_side, b[6], cell_center[3], spacing = hash_table.getVoxelSpacing ()[0];
172 char cube_id[128];
173
174 // Just get the maximal number of entries in the cells
175 for ( int i = 0 ; i < num_cells ; ++i, ++cells )
176 {
177 if (!cells->empty ()) // That's the number of models in the cell (it's maximum one, since we loaded only one model)
178 {
179 std::size_t num_entries = (*cells->begin ()).second.size(); // That's the number of entries in the current cell for the model we loaded
180 // Get the max number of entries
181 if ( num_entries > max_num_entries )
182 max_num_entries = num_entries;
183 }
184 }
185
186 // Now, that we have the max. number of entries, we can compute the
187 // right scale factor for the spheres
188 float s = (0.5f*spacing)/static_cast<float> (max_num_entries);
189
190 std::cout << "s = " << s << ", max_num_entries = " << max_num_entries << std::endl;
191
192 // Now, render a sphere with the right radius at the right place
193 cells = hash_table.getVoxels ();
194 for ( int i = 0; i < num_cells ; ++i, ++cells )
195 {
196 // Does the cell have any entries?
197 if (!cells->empty ())
198 {
199 hash_table.compute3dId (i, id3);
200 hash_table.computeVoxelCenter (id3, cell_center);
201
202 // That's half of the cube's side length
203 half_side = s*static_cast<float> ((*cells->begin ()).second.size ());
204
205 // Adjust the bounds of the cube
206 b[0] = cell_center[0] - half_side; b[1] = cell_center[0] + half_side;
207 b[2] = cell_center[1] - half_side; b[3] = cell_center[1] + half_side;
208 b[4] = cell_center[2] - half_side; b[5] = cell_center[2] + half_side;
209
210 // Set the id
211 sprintf (cube_id, "cube %i", i);
212
213 // Add to the visualizer
214 vis.addCube (b[0], b[1], b[2], b[3], b[4], b[5], 1.0, 1.0, 0.0, cube_id);
215 }
216 }
217
218 vis.addCoordinateSystem(1.5, "global");
219 vis.resetCamera ();

Callers 1

mainFunction · 0.85

Calls 14

getNumberOfVoxelsMethod · 0.80
getVoxelSpacingMethod · 0.80
compute3dIdMethod · 0.80
computeVoxelCenterMethod · 0.80
addCubeMethod · 0.80
addCoordinateSystemMethod · 0.80
setBackgroundColorMethod · 0.45
getVoxelsMethod · 0.45
emptyMethod · 0.45
sizeMethod · 0.45
beginMethod · 0.45
resetCameraMethod · 0.45

Tested by

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