| 253 | } |
| 254 | |
| 255 | void Scene3DConfigPanel::buildSceneControls(QVBoxLayout* root) { |
| 256 | QSettings settings; |
| 257 | settings.beginGroup(QString::fromLatin1(kScene3dSceneControlsGroup)); |
| 258 | // Each control: init from QSettings (defaults = the User's look-dev pick), |
| 259 | // persist + re-apply to the bound dock on every change. |
| 260 | const auto wire = [this, &settings](auto* widget, const char* key, auto read, auto signal) { |
| 261 | widget->setProperty("settings_key", QString::fromLatin1(key)); |
| 262 | if (const QVariant saved = settings.value(QString::fromLatin1(key)); saved.isValid()) { |
| 263 | read(saved); |
| 264 | } |
| 265 | // Apply live every tick so the view tracks the scrubber. |
| 266 | connect(widget, signal, this, [this]() { applySceneControls(); }); |
| 267 | // Persist only when the scrub/edit settles — one INI rewrite per drag. |
| 268 | connect(widget, &ScrubberBase::editingFinished, this, [this, widget]() { |
| 269 | const QString settings_key = widget->property("settings_key").toString(); |
| 270 | if (auto* dscrub = qobject_cast<DoubleScrubber*>(widget)) { |
| 271 | persistControl(settings_key, dscrub->value()); |
| 272 | } else if (auto* iscrub = qobject_cast<IntScrubber*>(widget)) { |
| 273 | persistControl(settings_key, iscrub->value()); |
| 274 | } |
| 275 | }); |
| 276 | }; |
| 277 | |
| 278 | // Eye toggles: checked = visible. Persisted like the other controls; the |
| 279 | // icon mirrors the checked state (visibility / visibility_off). The shared |
| 280 | // curveVisibilityToggle objectName picks up the QSS rule that keeps these |
| 281 | // flat in every state — no checked/hover wash, the glyph is the indicator. |
| 282 | const auto make_eye = [this, &settings](const char* key, const QString& tip) { |
| 283 | auto* eye = new QToolButton(this); |
| 284 | eye->setObjectName(QStringLiteral("curveVisibilityToggle")); |
| 285 | eye->setCheckable(true); |
| 286 | eye->setAutoRaise(true); |
| 287 | eye->setFocusPolicy(Qt::NoFocus); |
| 288 | eye->setToolTip(tip); |
| 289 | sizeTrailingButton(eye); |
| 290 | eye->setProperty("settings_key", QString::fromLatin1(key)); |
| 291 | eye->setChecked(settings.value(QString::fromLatin1(key), true).toBool()); |
| 292 | connect(eye, &QToolButton::toggled, this, [this, eye](bool checked) { |
| 293 | persistControl(eye->property("settings_key").toString(), checked); |
| 294 | setEyeIcon(eye, checked); |
| 295 | applySceneControls(); |
| 296 | }); |
| 297 | return eye; |
| 298 | }; |
| 299 | const auto add_band = [this, root](const QString& text) { root->addWidget(new SectionHeaderBand(text, this)); }; |
| 300 | |
| 301 | // Each band's controls live in a 3-column grid: label | field | trailing |
| 302 | // button. Column 1 stretches; column 2 is pinned to the trailing-button width |
| 303 | // so plain rows line up with rows that carry an eye/add button — and the Grid |
| 304 | // and Transforms sections align with each other. (A QFormLayout can't share a |
| 305 | // trailing column across its rows, which is what caused the right-edge drift.) |
| 306 | // The label column (0) is pinned to a shared width after both grids are built |
| 307 | // (shareLabelColumn below) so the two sections' labels — and therefore fields — |
| 308 | // line up vertically even though they are separate layouts. |
| 309 | const auto add_grid = [this, root]() { |
| 310 | auto* host = new QWidget(this); |
| 311 | auto* grid = new QGridLayout(host); |
| 312 | grid->setContentsMargins(8, 4, 8, 4); |
nothing calls this directly
no test coverage detected