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hub / github.com/PlayFab/gsdk / dupPayload

Method dupPayload

cpp/cppsdk/jsoncpp.cpp:3475–3504  ·  view source on GitHub ↗

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3473}
3474
3475void Value::dupPayload(const Value& other) {
3476 type_ = other.type_;
3477 allocated_ = false;
3478 switch (type_) {
3479 case nullValue:
3480 case intValue:
3481 case uintValue:
3482 case realValue:
3483 case booleanValue:
3484 value_ = other.value_;
3485 break;
3486 case stringValue:
3487 if (other.value_.string_ && other.allocated_) {
3488 unsigned len;
3489 char const* str;
3490 decodePrefixedString(other.allocated_, other.value_.string_, &len, &str);
3491 value_.string_ = duplicateAndPrefixStringValue(str, len);
3492 allocated_ = true;
3493 } else {
3494 value_.string_ = other.value_.string_;
3495 }
3496 break;
3497 case arrayValue:
3498 case objectValue:
3499 value_.map_ = new ObjectValues(*other.value_.map_);
3500 break;
3501 default:
3502 JSON_ASSERT_UNREACHABLE;
3503 }
3504}
3505
3506void Value::releasePayload() {
3507 switch (type_) {

Callers

nothing calls this directly

Calls 2

decodePrefixedStringFunction · 0.85

Tested by

no test coverage detected