| 38 | } |
| 39 | |
| 40 | Microsoft::Azure::Gaming::EnvironmentVariableConfiguration::EnvironmentVariableConfiguration() : Microsoft::Azure::Gaming::ConfigurationBase::ConfigurationBase() |
| 41 | { |
| 42 | m_heartbeatEndpoint = cGSDKUtils::getEnvironmentVariable(Configuration::HEARTBEAT_ENDPOINT_ENV_VAR); |
| 43 | m_serverId = cGSDKUtils::getEnvironmentVariable(Configuration::SERVER_ID_ENV_VAR); |
| 44 | m_logFolder = cGSDKUtils::getEnvironmentVariable(Configuration::LOG_FOLDER_ENV_VAR); |
| 45 | m_sharedContentFolder = cGSDKUtils::getEnvironmentVariable(Configuration::SHARED_CONTENT_FOLDER_ENV_VAR); |
| 46 | m_vmId = cGSDKUtils::getEnvironmentVariable(Configuration::VM_ID_ENV_VAR); |
| 47 | |
| 48 | // Game cert support was added once we switched to a json config, so we don't have values for them |
| 49 | } |
| 50 | |
| 51 | const std::string &Microsoft::Azure::Gaming::EnvironmentVariableConfiguration::getHeartbeatEndpoint() |
| 52 | { |
nothing calls this directly
no outgoing calls
no test coverage detected