| 5 | #include "fstream" |
| 6 | |
| 7 | Microsoft::Azure::Gaming::ConfigurationBase::ConfigurationBase() |
| 8 | { |
| 9 | // These are always set as environment variables, even with the new gsdk config json file |
| 10 | m_titleId = cGSDKUtils::getEnvironmentVariable(Configuration::TITLE_ID_ENV_VAR); |
| 11 | m_buildId = cGSDKUtils::getEnvironmentVariable(Configuration::BUILD_ID_ENV_VAR); |
| 12 | m_region = cGSDKUtils::getEnvironmentVariable(Configuration::REGION_ENV_VAR); |
| 13 | } |
| 14 | |
| 15 | const std::string &Microsoft::Azure::Gaming::ConfigurationBase::getTitleId() |
| 16 | { |
nothing calls this directly
no outgoing calls
no test coverage detected