MCPcopy Create free account
hub / github.com/PlayFab/gsdk / startLog

Method startLog

cpp/cppsdk/gsdk.cpp:149–174  ·  view source on GitHub ↗

Do not need to acquire lock for configuration becase startLog is only called from the constructor. If this changes lock will be needed.

Source from the content-addressed store, hash-verified

147 //Do not need to acquire lock for configuration becase startLog is only called from the constructor.
148 //If this changes lock will be needed.
149 void GSDKInternal::startLog()
150 {
151 if (m_logFile.is_open())
152 {
153 return;
154 }
155 std::string logFile = "GSDK_output_" + std::to_string((unsigned long long)time(nullptr)) + ".txt";
156 std::string logFolder = m_configSettings[GSDK::LOG_FOLDER_KEY];
157 if (!logFolder.empty() && !cGSDKUtils::createDirectoryIfNotExists(logFolder)) // If we couldn't successfully create the path, just use the current directory
158 {
159 logFolder = "";
160 }
161#if _WIN32
162 if (!logFolder.empty() && logFolder.back() != '/' && logFolder.back() != '\\')
163 {
164 logFolder.append("\\");
165 }
166#else
167 if (!logFolder.empty() && logFolder.back() != '/')
168 {
169 logFolder.append("/");
170 }
171#endif
172 std::string logPath = logFolder + logFile;
173 m_logFile.open(logPath.c_str(), std::ofstream::out);
174 }
175
176 void GSDKInternal::heartbeatThreadFunc(std::string infoUrl)
177 {

Callers

nothing calls this directly

Calls 1

emptyMethod · 0.80

Tested by

no test coverage detected