| 173 | |
| 174 | public: |
| 175 | ExtData(WarheadTypeClass* OwnerObject) : Extension<WarheadTypeClass>(OwnerObject) |
| 176 | , SpySat { false } |
| 177 | , BigGap { false } |
| 178 | , TransactMoney { 0 } |
| 179 | , TransactMoney_Display { false } |
| 180 | , TransactMoney_Display_Houses { AffectedHouse::All } |
| 181 | , TransactMoney_Display_AtFirer { false } |
| 182 | , TransactMoney_Display_Offset { { 0, 0 } } |
| 183 | , SplashList {} |
| 184 | , SplashList_PickRandom { false } |
| 185 | , SplashList_CreateAll { false } |
| 186 | , SplashList_CreationInterval { 0 } |
| 187 | , SplashList_ScatterMin { Leptons(0) } |
| 188 | , SplashList_ScatterMax { Leptons(0) } |
| 189 | , AnimList_PickRandom { false } |
| 190 | , AnimList_CreateAll { false } |
| 191 | , AnimList_CreationInterval { 0 } |
| 192 | , AnimList_ScatterMin { Leptons(0) } |
| 193 | , AnimList_ScatterMax { Leptons(0) } |
| 194 | , CreateAnimsOnZeroDamage { false } |
| 195 | , Conventional_IgnoreUnits { false } |
| 196 | , RemoveDisguise { false } |
| 197 | , RemoveMindControl { false } |
| 198 | , RemoveParasite {} |
| 199 | , DecloakDamagedTargets { true } |
| 200 | , ShakeIsLocal { false } |
| 201 | , ApplyModifiersOnNegativeDamage { false } |
| 202 | , PenetratesIronCurtain { false } |
| 203 | , PenetratesForceShield {} |
| 204 | , Rocker_AmplitudeMultiplier { 1.0 } |
| 205 | , Rocker_AmplitudeOverride { } |
| 206 | |
| 207 | , Crit_Chance { 0.0 } |
| 208 | , Crit_ApplyChancePerTarget { false } |
| 209 | , Crit_ExtraDamage { 0 } |
| 210 | , Crit_Warhead {} |
| 211 | , Crit_Warhead_FullDetonation { true } |
| 212 | , Crit_Affects { AffectedTarget::All } |
| 213 | , Crit_AffectsHouses { AffectedHouse::All } |
| 214 | , Crit_AnimList {} |
| 215 | , Crit_AnimList_PickRandom {} |
| 216 | , Crit_AnimList_CreateAll {} |
| 217 | , Crit_ActiveChanceAnims {} |
| 218 | , Crit_AnimOnAffectedTargets { false } |
| 219 | , Crit_AffectBelowPercent { 1.0 } |
| 220 | , Crit_SuppressWhenIntercepted { false } |
| 221 | |
| 222 | , MindControl_Anim {} |
| 223 | |
| 224 | , Shield_Penetrate { false } |
| 225 | , Shield_Break { false } |
| 226 | , Shield_BreakAnim {} |
| 227 | , Shield_HitAnim {} |
| 228 | , Shield_SkipHitAnim { false } |
| 229 | , Shield_HitFlash { true } |
| 230 | , Shield_BreakWeapon {} |
| 231 | , Shield_AbsorbPercent {} |
| 232 | , Shield_PassPercent {} |