| 6 | void VoxelAnimTypeExt::ExtData::Initialize() { } |
| 7 | |
| 8 | void VoxelAnimTypeExt::ExtData::LoadFromINIFile(CCINIClass* pINI) |
| 9 | { |
| 10 | const char* pID = this->OwnerObject()->ID; |
| 11 | INI_EX exINI(pINI); |
| 12 | |
| 13 | this->LaserTrail_Types.Read(exINI, pID, "LaserTrail.Types"); |
| 14 | this->ExplodeOnWater.Read(exINI, pID, "ExplodeOnWater"); |
| 15 | this->Warhead_Detonate.Read(exINI, pID, "Warhead.Detonate"); |
| 16 | this->WakeAnim.Read(exINI, pID, "WakeAnim"); |
| 17 | this->SplashAnims.Read(exINI, pID, "SplashAnims"); |
| 18 | this->SplashAnims_PickRandom.Read(exINI, pID, "SplashAnims.PickRandom"); |
| 19 | } |
| 20 | |
| 21 | // ============================= |
| 22 | // load / save |