| 8 | // Contains ScriptExt::Mission_Attack and its helper functions. |
| 9 | |
| 10 | void ScriptExt::Mission_Attack(TeamClass* pTeam, int calcThreatMode, bool repeatAction, int attackAITargetType, int idxAITargetTypeItem) |
| 11 | { |
| 12 | bool noWaitLoop = false; |
| 13 | bool bAircraftsWithoutAmmo = false; |
| 14 | bool agentMode = false; |
| 15 | bool pacifistTeam = true; |
| 16 | const auto pTeamData = TeamExt::ExtMap.Find(pTeam); |
| 17 | |
| 18 | // When the new target wasn't found it sleeps some few frames before the new attempt. This can save cycles and cycles of unnecessary executed lines. |
| 19 | if (pTeamData->WaitNoTargetCounter > 0) |
| 20 | { |
| 21 | if (pTeamData->WaitNoTargetTimer.InProgress()) |
| 22 | return; |
| 23 | |
| 24 | pTeamData->WaitNoTargetTimer.Stop(); |
| 25 | noWaitLoop = true; |
| 26 | pTeamData->WaitNoTargetCounter = 0; |
| 27 | |
| 28 | if (pTeamData->WaitNoTargetAttempts > 0) |
| 29 | pTeamData->WaitNoTargetAttempts--; |
| 30 | } |
| 31 | |
| 32 | auto pFocus = abstract_cast<TechnoClass*>(pTeam->Focus); |
| 33 | |
| 34 | if (!ScriptExt::IsUnitAvailable(pFocus, true)) |
| 35 | { |
| 36 | pTeam->Focus = nullptr; |
| 37 | pFocus = nullptr; |
| 38 | } |
| 39 | |
| 40 | const auto pScript = pTeam->CurrentScript; |
| 41 | const auto pScriptType = pScript->Type; |
| 42 | |
| 43 | for (auto pFoot = pTeam->FirstUnit; pFoot; pFoot = pFoot->NextTeamMember) |
| 44 | { |
| 45 | auto pKillerTechnoData = TechnoExt::ExtMap.Find(pFoot); |
| 46 | |
| 47 | if (pKillerTechnoData->LastKillWasTeamTarget) |
| 48 | { |
| 49 | // Time for Team award check! (if set any) |
| 50 | if (pTeamData->NextSuccessWeightAward > 0) |
| 51 | { |
| 52 | ScriptExt::IncreaseCurrentTriggerWeight(pTeam, false, pTeamData->NextSuccessWeightAward); |
| 53 | pTeamData->NextSuccessWeightAward = 0; |
| 54 | } |
| 55 | |
| 56 | // Let's clean the Killer mess |
| 57 | pKillerTechnoData->LastKillWasTeamTarget = false; |
| 58 | pFocus = nullptr; |
| 59 | pTeam->Focus = nullptr; |
| 60 | |
| 61 | if (!repeatAction) |
| 62 | { |
| 63 | // If the previous Team's Target was killed by this Team Member and the script was a 1-time-use then this script action must be finished. |
| 64 | for (auto pFootTeam = pTeam->FirstUnit; pFootTeam; pFootTeam = pFootTeam->NextTeamMember) |
| 65 | { |
| 66 | // Let's reset all Team Members objective |
| 67 | auto pKillerTeamUnitData = TechnoExt::ExtMap.Find(pFootTeam); |
nothing calls this directly
no test coverage detected