| 616 | } |
| 617 | |
| 618 | void ScriptExt::PickRandomScript(TeamClass* pTeam, int idxScriptsList) |
| 619 | { |
| 620 | if (idxScriptsList <= 0) |
| 621 | idxScriptsList = pTeam->CurrentScript->Type->ScriptActions[pTeam->CurrentScript->CurrentMission].Argument; |
| 622 | |
| 623 | bool changeFailed = true; |
| 624 | |
| 625 | if (idxScriptsList >= 0) |
| 626 | { |
| 627 | if ((size_t)idxScriptsList < RulesExt::Global()->AIScriptsLists.size()) |
| 628 | { |
| 629 | auto& objectsList = RulesExt::Global()->AIScriptsLists[idxScriptsList]; |
| 630 | |
| 631 | if (objectsList.size() > 0) |
| 632 | { |
| 633 | int IdxSelectedObject = ScenarioClass::Instance->Random.RandomRanged(0, objectsList.size() - 1); |
| 634 | |
| 635 | ScriptTypeClass* pNewScript = objectsList[IdxSelectedObject]; |
| 636 | if (pNewScript->ActionsCount > 0) |
| 637 | { |
| 638 | changeFailed = false; |
| 639 | TeamExt::ExtMap.Find(pTeam)->PreviousScriptList.push_back(pTeam->CurrentScript); |
| 640 | pTeam->CurrentScript = nullptr; |
| 641 | pTeam->CurrentScript = GameCreate<ScriptClass>(pNewScript); |
| 642 | |
| 643 | // Ready for jumping to the first line of the new script |
| 644 | pTeam->CurrentScript->CurrentMission = -1; |
| 645 | pTeam->StepCompleted = true; |
| 646 | |
| 647 | return; |
| 648 | } |
| 649 | else |
| 650 | { |
| 651 | pTeam->StepCompleted = true; |
| 652 | ScriptExt::Log("AI Scripts - PickRandomScript: [%s] Aborting Script change because [%s] has 0 Action scripts!\n", pTeam->Type->ID, pNewScript->ID); |
| 653 | |
| 654 | return; |
| 655 | } |
| 656 | } |
| 657 | } |
| 658 | } |
| 659 | |
| 660 | // This action finished |
| 661 | if (changeFailed) |
| 662 | { |
| 663 | pTeam->StepCompleted = true; |
| 664 | ScriptExt::Log("AI Scripts - PickRandomScript: [%s] [%s] Failed to change the Team Script with a random one!\n", pTeam->Type->ID, pTeam->CurrentScript->Type->ID); |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | void ScriptExt::SetCloseEnoughDistance(TeamClass* pTeam, double distance) |
| 669 | { |