| 13 | AnimTypeExt::ExtContainer AnimTypeExt::ExtMap; |
| 14 | |
| 15 | void AnimTypeExt::ProcessDestroyAnims(UnitClass* pThis, HouseClass* pKiller) |
| 16 | { |
| 17 | if (!pThis) |
| 18 | return; |
| 19 | |
| 20 | auto const pType = pThis->Type; |
| 21 | |
| 22 | if (pType->DestroyAnim.Count > 0) |
| 23 | { |
| 24 | auto const facing = pThis->PrimaryFacing.Current().GetDir(); |
| 25 | AnimTypeClass* pAnimType = nullptr; |
| 26 | auto const pTypeExt = TechnoTypeExt::ExtMap.Find(pType); |
| 27 | |
| 28 | if (!pTypeExt->DestroyAnim_Random.Get()) |
| 29 | { |
| 30 | int idxAnim = 0; |
| 31 | |
| 32 | if (pType->DestroyAnim.Count >= 8) |
| 33 | { |
| 34 | idxAnim = pType->DestroyAnim.Count - 1; |
| 35 | if (pType->DestroyAnim.Count % 2 == 0) |
| 36 | idxAnim = static_cast<int>(static_cast<unsigned char>(facing) / 256.0 * idxAnim); |
| 37 | } |
| 38 | |
| 39 | pAnimType = pType->DestroyAnim[idxAnim]; |
| 40 | } |
| 41 | else |
| 42 | { |
| 43 | int const nIDx_Rand = pType->DestroyAnim.Count == 1 ? |
| 44 | 0 : ScenarioClass::Instance->Random.RandomRanged(0, (pType->DestroyAnim.Count - 1)); |
| 45 | pAnimType = pType->DestroyAnim[nIDx_Rand]; |
| 46 | |
| 47 | } |
| 48 | |
| 49 | if (pAnimType) |
| 50 | { |
| 51 | auto const pAnim = GameCreate<AnimClass>(pAnimType, pThis->Location); |
| 52 | |
| 53 | //auto VictimOwner = pThis->IsMindControlled() && pThis->GetOriginalOwner() |
| 54 | // ? pThis->GetOriginalOwner() : pThis->Owner; |
| 55 | |
| 56 | auto const pAnimTypeExt = AnimTypeExt::ExtMap.Find(pAnim->Type); |
| 57 | auto const pAnimExt = AnimExt::ExtMap.Find(pAnim); |
| 58 | |
| 59 | AnimExt::SetAnimOwnerHouseKind(pAnim, pKiller, pThis->Owner); |
| 60 | |
| 61 | pAnimExt->SetInvoker(pThis); |
| 62 | pAnimExt->FromDeathUnit = true; |
| 63 | |
| 64 | if (pAnimTypeExt->CreateUnit_InheritDeathFacings.Get()) |
| 65 | pAnimExt->DeathUnitFacing = facing; |
| 66 | |
| 67 | if (pAnimTypeExt->CreateUnit_InheritTurretFacings.Get()) |
| 68 | { |
| 69 | if (pThis->HasTurret()) |
| 70 | { |
| 71 | pAnimExt->DeathUnitHasTurret = true; |
| 72 | pAnimExt->DeathUnitTurretFacing = pThis->SecondaryFacing.Current(); |
nothing calls this directly
no test coverage detected