| 32 | bool IsShieldIdleAnim; |
| 33 | |
| 34 | ExtData(AnimClass* OwnerObject) : Extension<AnimClass>(OwnerObject) |
| 35 | , DeathUnitFacing { 0 } |
| 36 | , DeathUnitTurretFacing {} |
| 37 | , FromDeathUnit { false } |
| 38 | , DeathUnitHasTurret { false } |
| 39 | , Invoker {} |
| 40 | , InvokerHouse {} |
| 41 | , AttachedSystem {} |
| 42 | , ParentBuilding {} |
| 43 | , IsTechnoTrailerAnim { false } |
| 44 | , IsAttachedEffectAnim { false } |
| 45 | , IsShieldIdleAnim { false } |
| 46 | { } |
| 47 | |
| 48 | void SetInvoker(TechnoClass* pInvoker); |
| 49 | void SetInvoker(TechnoClass* pInvoker, HouseClass* pInvokerHouse); |
nothing calls this directly
no outgoing calls
no test coverage detected