| 6 | #include <Ext/WarheadType/Body.h> |
| 7 | |
| 8 | static void TransferMindControlOnDeploy(TechnoClass* pTechnoFrom, TechnoClass* pTechnoTo) |
| 9 | { |
| 10 | auto pAnimType = pTechnoFrom->MindControlRingAnim ? |
| 11 | pTechnoFrom->MindControlRingAnim->Type : TechnoExt::ExtMap.Find(pTechnoFrom)->MindControlRingAnimType; |
| 12 | |
| 13 | if (auto Controller = pTechnoFrom->MindControlledBy) |
| 14 | { |
| 15 | if (auto Manager = Controller->CaptureManager) |
| 16 | { |
| 17 | CaptureManagerExt::FreeUnit(Manager, pTechnoFrom, true); |
| 18 | |
| 19 | if (CaptureManagerExt::CaptureUnit(Manager, pTechnoTo, false, pAnimType, true)) |
| 20 | { |
| 21 | if (auto pBld = abstract_cast<BuildingClass*, true>(pTechnoTo)) |
| 22 | { |
| 23 | // Capturing the building after unlimbo before buildup has finished or even started appears to throw certain things off, |
| 24 | // Hopefully this is enough to fix most of it like anims playing prematurely etc. |
| 25 | pBld->ActuallyPlacedOnMap = false; |
| 26 | pBld->DestroyNthAnim(BuildingAnimSlot::All); |
| 27 | |
| 28 | pBld->BeginMode(BStateType::Construction); |
| 29 | pBld->QueueMission(Mission::Construction, false); |
| 30 | } |
| 31 | } |
| 32 | else |
| 33 | { |
| 34 | int nSound = pTechnoTo->GetTechnoType()->MindClearedSound; |
| 35 | if (nSound == -1) |
| 36 | nSound = RulesClass::Instance->MindClearedSound; |
| 37 | |
| 38 | if (nSound != -1) |
| 39 | VocClass::PlayIndexAtPos(nSound, pTechnoTo->Location); |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | else if (auto MCHouse = pTechnoFrom->MindControlledByHouse) |
| 44 | { |
| 45 | pTechnoTo->MindControlledByHouse = MCHouse; |
| 46 | pTechnoFrom->MindControlledByHouse = nullptr; |
| 47 | } |
| 48 | else if (pTechnoFrom->MindControlledByAUnit) // Perma MC |
| 49 | { |
| 50 | pTechnoTo->MindControlledByAUnit = true; |
| 51 | |
| 52 | auto const pBuilding = abstract_cast<BuildingClass*, true>(pTechnoTo); |
| 53 | CoordStruct location = pTechnoTo->GetCoords(); |
| 54 | |
| 55 | location.Z += pBuilding |
| 56 | ? pBuilding->Type->Height * Unsorted::LevelHeight |
| 57 | : pTechnoTo->GetTechnoType()->MindControlRingOffset; |
| 58 | |
| 59 | auto const pAnim = pAnimType |
| 60 | ? GameCreate<AnimClass>(pAnimType, location, 0, 1) |
| 61 | : nullptr; |
| 62 | |
| 63 | if (pAnim) |
| 64 | { |
| 65 | if (pBuilding) |
no test coverage detected