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hub / github.com/PhaestusFox/bevy_sprite_animation

github.com/PhaestusFox/bevy_sprite_animation @main

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251 symbols 456 edges 21 files 20 documented · 8%
What it actually does AI analysis from the code graph — generated when you open this
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Extension points exported contracts — how you extend this code

LoadNode (Interface)
(no doc) [6 implementers]
src/serde.rs
AnimationNodeTrait (Interface)
(no doc) [8 implementers]
src/node_core.rs
MatchType (Interface)
(no doc) [2 implementers]
src/nodes/match_node.rs
AnimationStateObj (Interface)
(no doc) [1 implementers]
src/state.rs

Core symbols most depended-on inside this repo

to_string
called by 26
src/nodes/script_node.rs
get_hasher
called by 23
src/lib.rs
hash
called by 23
src/attributes.rs
next
called by 22
src/serde.rs
to_static
called by 21
src/node_id.rs
set_attribute
called by 17
src/state.rs
clone
called by 16
src/node_id.rs
iter
called by 14
src/nodes/reference_node.rs

Shape

Method 170
Function 32
Class 26
Enum 19
Interface 4

Languages

Rust100%

Modules by API surface

src/lib.rs35 symbols
src/attributes.rs30 symbols
src/node_id.rs26 symbols
src/serde.rs23 symbols
src/state.rs20 symbols
src/nodes/variable_node.rs13 symbols
src/nodes/script_node.rs13 symbols
src/nodes/index_node.rs13 symbols
examples/zombie.rs13 symbols
src/nodes/scale_node.rs12 symbols
src/nodes/match_node.rs9 symbols
src/nodes/fps_node.rs9 symbols

For agents

$ claude mcp add bevy_sprite_animation \
  -- python -m otcore.mcp_server <graph>

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