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github.com/PerroEngine/Perro
/ drain_events
Method
drain_events
perro_source/render_stack/perro_graphics/src/backend.rs:1417–1419 ·
view source on GitHub ↗
(&mut self, out: &mut Vec<RenderEvent>)
Source
from the content-addressed store, hash-verified
Callers
15
create_texture
Function · 0.45
create_mesh_material
Function · 0.45
create_texture
Function · 0.45
create_mesh_material
Function · 0.45
process_once
Function · 0.45
drain_texture
Function · 0.45
drain_mesh_material
Function · 0.45
create_texture
Function · 0.45
create_mesh_material_with
Function · 0.45
sprite_texture_upsert_is_accepted_after_texture_creation
Function · 0.45
runtime_texture_rgba_create_sets_decoded_data_and_loaded_event
Function · 0.45
draw_3d_updates_retained_state_per_node
Function · 0.45
Calls
no outgoing calls
Tested by
8
sprite_texture_upsert_is_accepted_after_texture_creation
Function · 0.36
runtime_texture_rgba_create_sets_decoded_data_and_loaded_event
Function · 0.36
draw_3d_updates_retained_state_per_node
Function · 0.36
draw_multi_3d_retains_all_instance_mats
Function · 0.36
rejected_3d_draw_keeps_previous_retained_binding
Function · 0.36
rejected_3d_material_swap_keeps_previous_material_binding
Function · 0.36
rejected_sprite_texture_swap_keeps_previous_texture_binding
Function · 0.36
stale_async_texture_result_after_drop_does_not_emit_loaded
Function · 0.36