Adds render layer mask filters for 2D/3D nodes. Match succeeds when node render layers do not intersect any masked layer.
(self, layers: I)
| 1003 | where |
| 1004 | I: IntoIterator<Item = L>, |
| 1005 | L: IntoBitMaskLayer, |
| 1006 | { |
| 1007 | self.and_expr(QueryExpr::Layers(BitMask::from_layers(layers))) |
| 1008 | } |
| 1009 | |
| 1010 | /// Adds render layer mask filters for 2D/3D nodes. |
| 1011 | /// |
| 1012 | /// Match succeeds when node render layers do not intersect any masked layer. |
| 1013 | pub fn mask<I, L>(self, layers: I) -> Self |
| 1014 | where |