(&self, center: Vector2, radius: f32, color: [f32; 4], thickness: f32)
| 31 | |
| 32 | #[inline] |
| 33 | pub fn ring(&self, center: Vector2, radius: f32, color: [f32; 4], thickness: f32) { |
| 34 | self.push(DrawShape2D::ring(radius, color.into(), thickness), center); |
| 35 | } |
| 36 | |
| 37 | #[inline] |
| 38 | pub fn rect(&self, center: Vector2, size: Vector2, color: [f32; 4]) { |