(&mut self, dx: f32, dy: f32)
| 214 | /// Add scroll-wheel movement for this frame. |
| 215 | #[inline] |
| 216 | pub fn add_wheel(&mut self, dx: f32, dy: f32) { |
| 217 | self.wheel_x += dx; |
| 218 | self.wheel_y += dy; |
| 219 | } |
| 220 | |
| 221 | /// Set absolute mouse position in window pixels. |
| 222 | #[inline] |