(out: &mut Vec<u8>, value: u32)
| 576 | } |
| 577 | |
| 578 | fn encode_tileset_collision_shape(out: &mut Vec<u8>, shape: &TileSetCollisionShape2D) { |
| 579 | match shape { |
| 580 | TileSetCollisionShape2D::Auto => out.push(0), |
| 581 | TileSetCollisionShape2D::Shape { shape, offset } => { |
| 582 | out.push(1); |
| 583 | match *shape { |
no outgoing calls
no test coverage detected