(path: &str)
| 1764 | state.active_anim_player_key = Some(key); |
| 1765 | state.active_anim_path = anim_path.to_string(); |
| 1766 | state.active_glb_path.clear(); |
| 1767 | state.active_glb_summary.clear(); |
| 1768 | state.log = format!("new anim\nbind {anim_path}"); |
| 1769 | true |
| 1770 | }) |
| 1771 | .unwrap_or(false); |
| 1772 | if changed { |
| 1773 | rebuild_preview(ctx); |
| 1774 | refresh_all(ctx); |
| 1775 | } else { |
| 1776 | open_animation_path(ctx, anim_path); |
nothing calls this directly
no test coverage detected