(value, min, max)
| 1604 | } |
| 1605 | |
| 1606 | function wrap (value, min, max) { |
| 1607 | let range = max - min; |
| 1608 | if (range == 0) return min; |
| 1609 | return (value - min) % range + min; |
| 1610 | } |
| 1611 | |
| 1612 | function getResolution (resolution) { |
| 1613 | let aspectRatio = gl.drawingBufferWidth / gl.drawingBufferHeight; |