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github.com/PardCode/CPP-3D-Game-Tutorial-Series
/ functions
Functions
395 in github.com/PardCode/CPP-3D-Game-Tutorial-Series
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Functions
395
◇
Types & classes
101
Method
getMousePosition
DX3D/Source/DX3D/Input/InputSystem.cpp:51
Method
getNearPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:69
Method
getResourceDesc
DX3D/Source/DX3D/Resource/ResourceManager.cpp:76
Method
getScale
DX3D/Source/DX3D/Component/TransformComponent.cpp:62
Method
getVertexListSize
DX3D/Source/DX3D/Graphics/VertexBuffer.cpp:46
Method
getViewportSize
DX3D/Source/DX3D/Component/CameraComponent.cpp:95
Method
identity
DX3D/Include/DX3D/Math/Mat4x4.h:40
Method
inverse
DX3D/Include/DX3D/Math/Mat4x4.h:139
Method
isKeyPressed
DX3D/Source/DX3D/Input/InputSystem.cpp:38
Method
isKeyReleased
DX3D/Source/DX3D/Input/InputSystem.cpp:44
Method
log
DX3D/Include/DX3D/Core/Logger.h:46
Function
main
Game/main.cpp:28
Method
markAsDirty
DX3D/Source/DX3D/Component/TransformComponent.cpp:118
Method
normalize
DX3D/Include/DX3D/Math/Vec3.h:53
Method
onCreate
DX3D/Include/DX3D/Game/GameObject.h:65
Method
onCreate
Game/MainGame.cpp:33
Method
onCreate
Game/Objects/Player.cpp:35
Method
onInternalUpdate
DX3D/Source/DX3D/Game/Game.cpp:84
Method
onUpdate
DX3D/Include/DX3D/Game/GameObject.h:66
Method
onUpdate
Game/MainGame.cpp:91
Method
onUpdate
Game/Objects/Player.cpp:40
Method
operator *
DX3D/Include/DX3D/Math/Mat4x4.h:199
Method
operator!=
DX3D/Include/DX3D/Math/Rect.h:47
Function
operator*
DX3D/Include/DX3D/Math/Vec3.h:77
Function
operator+
DX3D/Include/DX3D/Math/Vec3.h:71
Method
operator==
DX3D/Include/DX3D/Math/Rect.h:39
Method
orthoLH
DX3D/Include/DX3D/Math/Mat4x4.h:105
Method
perspectiveFovLH
DX3D/Include/DX3D/Math/Mat4x4.h:120
Method
processShaderBinary
DX3D/Source/DX3D/Graphics/GraphicsPipelineLayout.cpp:82
Method
reloadBuffers
DX3D/Source/DX3D/Graphics/SwapChain.cpp:66
Function
resample_row_1
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3456
Method
rotateX
DX3D/Include/DX3D/Math/Mat4x4.h:69
Method
rotateY
DX3D/Include/DX3D/Math/Mat4x4.h:81
Method
rotateZ
DX3D/Include/DX3D/Math/Mat4x4.h:93
Method
scale
DX3D/Include/DX3D/Math/Mat4x4.h:59
Method
setFarPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:50
Method
setFieldOfView
DX3D/Source/DX3D/Component/CameraComponent.cpp:74
Method
setNearPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:62
Method
setViewportSize
DX3D/Source/DX3D/Component/CameraComponent.cpp:86
Function
stbi__YCbCr_to_RGB_row
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3660
Function
stbi__YCbCr_to_RGB_simd
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3686
Function
stbi__idct_block
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2467
Function
stbi__idct_simd
sse2 integer IDCT. not the fastest possible implementation but it produces bit-identical results to the generic C version so it's fully "transparent".
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2530
Function
stbi__resample_row_generic
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3646
Function
stbi__resample_row_h_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3475
Function
stbi__resample_row_hv_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3505
Function
stbi__resample_row_hv_2_simd
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3530
Function
stbi__resample_row_v_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3465
Function
stbi__stdio_eof
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:865
Function
stbi__stdio_read
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:850
Function
stbi__stdio_skip
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:855
Function
stbi_convert_iphone_png_to_rgb
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5001
Function
stbi_convert_iphone_png_to_rgb_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5019
Function
stbi_convert_wchar_to_utf8
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1331
Function
stbi_failure_reason
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:972
Function
stbi_hdr_to_ldr_gamma
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1581
Function
stbi_hdr_to_ldr_scale
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1582
Function
stbi_image_free
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1101
Function
stbi_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7691
Function
stbi_info_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7741
Function
stbi_info_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7734
Function
stbi_is_16_bit
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7712
Function
stbi_is_16_bit_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7755
Function
stbi_is_16_bit_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7748
Function
stbi_is_hdr
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1531
Function
stbi_is_hdr_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1559
Function
stbi_is_hdr_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1517
Function
stbi_ldr_to_hdr_gamma
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1575
Function
stbi_ldr_to_hdr_scale
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1576
Function
stbi_load_16
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1402
Function
stbi_load_16_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1422
Function
stbi_load_16_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1415
Function
stbi_load_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1436
Function
stbi_load_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1429
Function
stbi_load_gif_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1444
Function
stbi_loadf
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1493
Function
stbi_loadf_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1485
Function
stbi_loadf_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1478
Function
stbi_set_flip_vertically_on_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1116
Function
stbi_set_flip_vertically_on_load_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1126
Function
stbi_set_unpremultiply_on_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4996
Function
stbi_set_unpremultiply_on_load_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5013
Function
stbi_zlib_decode_buffer
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4557
Function
stbi_zlib_decode_malloc
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4536
Function
stbi_zlib_decode_noheader_buffer
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4584
Function
stbi_zlib_decode_noheader_malloc
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4568
Method
translate
DX3D/Include/DX3D/Math/Mat4x4.h:50
Method
up
DX3D/Source/DX3D/Component/TransformComponent.cpp:80
Method
update
DX3D/Source/DX3D/Input/InputSystem.cpp:92
Method
~Base
DX3D/Source/DX3D/Core/Base.cpp:32
Method
~Game
DX3D/Source/DX3D/Game/Game.cpp:59
Method
~GraphicsDevice
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:63
Method
~Logger
DX3D/Source/DX3D/Core/Logger.cpp:32
Method
~Player
Game/Objects/Player.cpp:31
Method
~Window
DX3D/Source/DX3D/Window/Win32/Win32Window.cpp:100
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