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Functions395 in github.com/PardCode/CPP-3D-Game-Tutorial-Series

MethodgetMousePosition
DX3D/Source/DX3D/Input/InputSystem.cpp:51
MethodgetNearPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:69
MethodgetResourceDesc
DX3D/Source/DX3D/Resource/ResourceManager.cpp:76
MethodgetScale
DX3D/Source/DX3D/Component/TransformComponent.cpp:62
MethodgetVertexListSize
DX3D/Source/DX3D/Graphics/VertexBuffer.cpp:46
MethodgetViewportSize
DX3D/Source/DX3D/Component/CameraComponent.cpp:95
Methodidentity
DX3D/Include/DX3D/Math/Mat4x4.h:40
Methodinverse
DX3D/Include/DX3D/Math/Mat4x4.h:139
MethodisKeyPressed
DX3D/Source/DX3D/Input/InputSystem.cpp:38
MethodisKeyReleased
DX3D/Source/DX3D/Input/InputSystem.cpp:44
Methodlog
DX3D/Include/DX3D/Core/Logger.h:46
Functionmain
Game/main.cpp:28
MethodmarkAsDirty
DX3D/Source/DX3D/Component/TransformComponent.cpp:118
Methodnormalize
DX3D/Include/DX3D/Math/Vec3.h:53
MethodonCreate
DX3D/Include/DX3D/Game/GameObject.h:65
MethodonCreate
Game/MainGame.cpp:33
MethodonCreate
Game/Objects/Player.cpp:35
MethodonInternalUpdate
DX3D/Source/DX3D/Game/Game.cpp:84
MethodonUpdate
DX3D/Include/DX3D/Game/GameObject.h:66
MethodonUpdate
Game/MainGame.cpp:91
MethodonUpdate
Game/Objects/Player.cpp:40
Methodoperator *
DX3D/Include/DX3D/Math/Mat4x4.h:199
Methodoperator!=
DX3D/Include/DX3D/Math/Rect.h:47
Functionoperator*
DX3D/Include/DX3D/Math/Vec3.h:77
Functionoperator+
DX3D/Include/DX3D/Math/Vec3.h:71
Methodoperator==
DX3D/Include/DX3D/Math/Rect.h:39
MethodorthoLH
DX3D/Include/DX3D/Math/Mat4x4.h:105
MethodperspectiveFovLH
DX3D/Include/DX3D/Math/Mat4x4.h:120
MethodprocessShaderBinary
DX3D/Source/DX3D/Graphics/GraphicsPipelineLayout.cpp:82
MethodreloadBuffers
DX3D/Source/DX3D/Graphics/SwapChain.cpp:66
Functionresample_row_1
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3456
MethodrotateX
DX3D/Include/DX3D/Math/Mat4x4.h:69
MethodrotateY
DX3D/Include/DX3D/Math/Mat4x4.h:81
MethodrotateZ
DX3D/Include/DX3D/Math/Mat4x4.h:93
Methodscale
DX3D/Include/DX3D/Math/Mat4x4.h:59
MethodsetFarPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:50
MethodsetFieldOfView
DX3D/Source/DX3D/Component/CameraComponent.cpp:74
MethodsetNearPlane
DX3D/Source/DX3D/Component/CameraComponent.cpp:62
MethodsetViewportSize
DX3D/Source/DX3D/Component/CameraComponent.cpp:86
Functionstbi__YCbCr_to_RGB_row
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3660
Functionstbi__YCbCr_to_RGB_simd
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3686
Functionstbi__idct_block
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2467
Functionstbi__idct_simd
sse2 integer IDCT. not the fastest possible implementation but it produces bit-identical results to the generic C version so it's fully "transparent".
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2530
Functionstbi__resample_row_generic
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3646
Functionstbi__resample_row_h_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3475
Functionstbi__resample_row_hv_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3505
Functionstbi__resample_row_hv_2_simd
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3530
Functionstbi__resample_row_v_2
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3465
Functionstbi__stdio_eof
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:865
Functionstbi__stdio_read
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:850
Functionstbi__stdio_skip
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:855
Functionstbi_convert_iphone_png_to_rgb
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5001
Functionstbi_convert_iphone_png_to_rgb_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5019
Functionstbi_convert_wchar_to_utf8
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1331
Functionstbi_failure_reason
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:972
Functionstbi_hdr_to_ldr_gamma
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1581
Functionstbi_hdr_to_ldr_scale
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1582
Functionstbi_image_free
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1101
Functionstbi_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7691
Functionstbi_info_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7741
Functionstbi_info_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7734
Functionstbi_is_16_bit
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7712
Functionstbi_is_16_bit_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7755
Functionstbi_is_16_bit_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7748
Functionstbi_is_hdr
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1531
Functionstbi_is_hdr_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1559
Functionstbi_is_hdr_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1517
Functionstbi_ldr_to_hdr_gamma
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1575
Functionstbi_ldr_to_hdr_scale
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1576
Functionstbi_load_16
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1402
Functionstbi_load_16_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1422
Functionstbi_load_16_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1415
Functionstbi_load_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1436
Functionstbi_load_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1429
Functionstbi_load_gif_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1444
Functionstbi_loadf
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1493
Functionstbi_loadf_from_callbacks
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1485
Functionstbi_loadf_from_memory
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1478
Functionstbi_set_flip_vertically_on_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1116
Functionstbi_set_flip_vertically_on_load_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1126
Functionstbi_set_unpremultiply_on_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4996
Functionstbi_set_unpremultiply_on_load_thread
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5013
Functionstbi_zlib_decode_buffer
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4557
Functionstbi_zlib_decode_malloc
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4536
Functionstbi_zlib_decode_noheader_buffer
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4584
Functionstbi_zlib_decode_noheader_malloc
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4568
Methodtranslate
DX3D/Include/DX3D/Math/Mat4x4.h:50
Methodup
DX3D/Source/DX3D/Component/TransformComponent.cpp:80
Methodupdate
DX3D/Source/DX3D/Input/InputSystem.cpp:92
Method~Base
DX3D/Source/DX3D/Core/Base.cpp:32
Method~Game
DX3D/Source/DX3D/Game/Game.cpp:59
Method~GraphicsDevice
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:63
Method~Logger
DX3D/Source/DX3D/Core/Logger.cpp:32
Method~Player
Game/Objects/Player.cpp:31
Method~Window
DX3D/Source/DX3D/Window/Win32/Win32Window.cpp:100
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