| 636 | } |
| 637 | |
| 638 | void Player::UpdateMovement( const Messages::PlayerMove& move_message ) |
| 639 | { |
| 640 | if( state_ != State::Alive ) |
| 641 | return; |
| 642 | |
| 643 | angle_= MessageAngleToAngle( move_message.view_direction ); |
| 644 | movement_direction_= MessageAngleToAngle( move_message.move_direction ); |
| 645 | mevement_acceleration_= float(move_message.acceleration) / 255.0f; |
| 646 | jump_pessed_= move_message.jump_pressed; |
| 647 | |
| 648 | if( have_weapon_[ move_message.weapon_index ] ) |
| 649 | { |
| 650 | requested_weapon_index_= move_message.weapon_index; |
| 651 | if( requested_weapon_index_ >= GameConstants::weapon_count ) |
| 652 | requested_weapon_index_= 0u; |
| 653 | } |
| 654 | |
| 655 | view_angle_x_= MessageAngleToAngle( move_message.view_dir_angle_x ); |
| 656 | view_angle_z_= MessageAngleToAngle( move_message.view_dir_angle_z ); |
| 657 | shoot_pressed_= move_message.shoot_pressed; |
| 658 | |
| 659 | color_= move_message.color; |
| 660 | } |
| 661 | |
| 662 | void Player::SetNoclip( const bool noclip ) |
| 663 | { |
no test coverage detected