| 416 | } |
| 417 | |
| 418 | bool Player::TryActivateProcedure( const unsigned int proc_number, const Time current_time ) |
| 419 | { |
| 420 | if( proc_number == last_activated_procedure_ ) |
| 421 | { |
| 422 | // Activate again only after delay. |
| 423 | if( current_time - last_activated_procedure_activation_time_ <= Time::FromSeconds(2) ) |
| 424 | return false; |
| 425 | } |
| 426 | |
| 427 | last_activated_procedure_= proc_number; |
| 428 | last_activated_procedure_activation_time_= current_time; |
| 429 | return true; |
| 430 | } |
| 431 | |
| 432 | void Player::ResetActivatedProcedure() |
| 433 | { |
nothing calls this directly
no outgoing calls
no test coverage detected