| 596 | } |
| 597 | |
| 598 | void Player::BuildWeaponMessage( Messages::PlayerWeapon& out_weapon_message ) const |
| 599 | { |
| 600 | out_weapon_message.current_weapon_index_= current_weapon_index_; |
| 601 | out_weapon_message.animation= current_weapon_animation_; |
| 602 | out_weapon_message.animation_frame= current_weapon_animation_frame_; |
| 603 | |
| 604 | out_weapon_message.switch_stage= static_cast<unsigned int>( weapon_switch_stage_ * 254.9f ); |
| 605 | } |
| 606 | |
| 607 | bool Player::BuildSpawnMessage( Messages::PlayerSpawn& out_spawn_message, const bool force ) const |
| 608 | { |