| 554 | } |
| 555 | |
| 556 | const char* NetworkCreateServerMenu::GetDifficultyStr() |
| 557 | { |
| 558 | switch( static_cast<DifficultyType>( 1u << difficulty_ ) ) |
| 559 | { |
| 560 | case Difficulty::Easy: return "easy"; |
| 561 | case Difficulty::Normal: return "normal"; |
| 562 | case Difficulty::Hard: return "hard"; |
| 563 | }; |
| 564 | return ""; |
| 565 | } |
| 566 | |
| 567 | // PlayerSetupMenu |
| 568 |
nothing calls this directly
no outgoing calls
no test coverage detected