| 9 | { |
| 10 | |
| 11 | WeaponState::WeaponState( const GameResourcesConstPtr& game_resources ) |
| 12 | : game_resources_(game_resources) |
| 13 | { |
| 14 | PC_ASSERT( game_resources_ != nullptr ); |
| 15 | } |
| 16 | |
| 17 | WeaponState::~WeaponState() |
| 18 | { |
nothing calls this directly
no outgoing calls
no test coverage detected