| 247 | } |
| 248 | |
| 249 | void MinimapDrawerGL::BindColor( const unsigned char color_index ) |
| 250 | { |
| 251 | const Palette& palette= game_resources_->palette; |
| 252 | |
| 253 | lines_shader_.Uniform( |
| 254 | "color", |
| 255 | float( palette[ color_index * 3u + 0u ] ) / 255.0f, |
| 256 | float( palette[ color_index * 3u + 1u ] ) / 255.0f, |
| 257 | float( palette[ color_index * 3u + 2u ] ) / 255.0f, |
| 258 | 0.7f ); |
| 259 | } |
| 260 | |
| 261 | void MinimapDrawerGL::UpdateDynamicWalls( const MapState& map_state ) |
| 262 | { |
nothing calls this directly
no outgoing calls
no test coverage detected