| 10 | { |
| 11 | |
| 12 | MapState::MapState( |
| 13 | const MapDataConstPtr& map, |
| 14 | const GameResourcesConstPtr& game_resources, |
| 15 | const Time map_start_time ) |
| 16 | : map_data_(map) |
| 17 | , game_resources_(game_resources) |
| 18 | , map_start_time_(map_start_time) |
| 19 | , last_tick_time_(map_start_time) |
| 20 | { |
| 21 | PC_ASSERT( map_data_ != nullptr ); |
| 22 | |
| 23 | dynamic_walls_.resize( map_data_->dynamic_walls.size() ); |
| 24 | |
| 25 | for( unsigned int w= 0u; w < dynamic_walls_.size(); w++ ) |
| 26 | { |
| 27 | const MapData::Wall& in_wall= map_data_->dynamic_walls[w]; |
| 28 | DynamicWall& out_wall= dynamic_walls_[w]; |
| 29 | |
| 30 | out_wall.vert_pos[0]= in_wall.vert_pos[0]; |
| 31 | out_wall.vert_pos[1]= in_wall.vert_pos[1]; |
| 32 | out_wall.z= 0.0f; |
| 33 | out_wall.texture_id= in_wall.texture_id; |
| 34 | } |
| 35 | |
| 36 | static_models_.resize( map_data_->static_models.size() ); |
| 37 | for( unsigned int m= 0u; m < static_models_.size(); m++ ) |
| 38 | { |
| 39 | const MapData::StaticModel& in_model= map_data_->static_models[m]; |
| 40 | StaticModel& out_model= static_models_[m]; |
| 41 | |
| 42 | out_model.pos= m_Vec3( in_model.pos, 0.0f ); |
| 43 | out_model.angle= in_model.angle; |
| 44 | out_model.model_id= in_model.model_id; |
| 45 | out_model.animation_frame= 0u; |
| 46 | out_model.visible= true; |
| 47 | } |
| 48 | |
| 49 | items_.resize( map_data_->items.size() ); |
| 50 | for( unsigned int i= 0u; i < items_.size(); i++ ) |
| 51 | { |
| 52 | const MapData::Item& in_item= map_data_->items[i]; |
| 53 | Item& out_item= items_[i]; |
| 54 | |
| 55 | out_item.pos= m_Vec3( in_item.pos, 0.0f ); |
| 56 | out_item.angle= in_item.angle; |
| 57 | out_item.item_id= in_item.item_id; |
| 58 | out_item.picked_up= false; |
| 59 | out_item.animation_frame= 0; |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | MapState::~MapState() |
| 64 | {} |
nothing calls this directly
no outgoing calls
no test coverage detected