| 157 | } |
| 158 | |
| 159 | float MapState::GetSpritesFrame() const |
| 160 | { |
| 161 | return ( last_tick_time_ - map_start_time_ ).ToSeconds() * GameConstants::sprites_animations_frames_per_second; |
| 162 | } |
| 163 | |
| 164 | void MapState::Tick( const Time current_time ) |
| 165 | { |
no test coverage detected