| 109 | } |
| 110 | |
| 111 | void Client::Save( SaveLoadBuffer& buffer, SaveComment& out_save_comment ) |
| 112 | { |
| 113 | PC_ASSERT( current_map_data_ != nullptr ); |
| 114 | PC_ASSERT( minimap_state_ != nullptr ); |
| 115 | if( minimap_state_ == nullptr ) return; |
| 116 | |
| 117 | SaveStream save_stream( buffer ); |
| 118 | |
| 119 | save_stream.WriteUInt32( requested_weapon_index_ ); |
| 120 | save_stream.WriteBool( minimap_mode_ ); |
| 121 | save_stream.WriteUInt32( current_map_data_->number ); |
| 122 | |
| 123 | const MinimapState::WallsVisibility& static_walls_visibility = minimap_state_->GetStaticWallsVisibility (); |
| 124 | const MinimapState::WallsVisibility& dynamic_walls_visibility= minimap_state_->GetDynamicWallsVisibility(); |
| 125 | |
| 126 | // TODO - write bools in more compact form |
| 127 | |
| 128 | save_stream.WriteUInt32( static_cast<uint32_t>(static_walls_visibility .size()) ); |
| 129 | for( const bool& wall_visibility : static_walls_visibility ) |
| 130 | save_stream.WriteBool( wall_visibility ); |
| 131 | |
| 132 | save_stream.WriteUInt32( static_cast<uint32_t>(dynamic_walls_visibility.size()) ); |
| 133 | for( const bool& wall_visibility : dynamic_walls_visibility ) |
| 134 | save_stream.WriteBool( wall_visibility ); |
| 135 | |
| 136 | // Write comment |
| 137 | std::snprintf( out_save_comment.data(), sizeof(SaveComment), "Level%2d health %03d", current_map_data_->number, player_state_.health ); |
| 138 | } |
| 139 | |
| 140 | void Client::Load( const SaveLoadBuffer& buffer, unsigned int& buffer_pos ) |
| 141 | { |
no test coverage detected